com.baracuda.runtime-monitoring. Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and get its value or state displayed automatically in a customizable and extendable debug UI.
470com.baracuda.thread-dispatcher. Thread Dispatcher is an open source tool to pass the execution of a Delegate, Coroutine or Task from a background thread to the main thread, and await its completion or result on the calling thread as needed.
53com.baracuda.preprocessor-symbol-definition-files. This package provides an easy way to manage custom #defines in a Unity project for multiple platforms by providing dedicated files called: Preprocessor Symbol Definition Files, that allow to handle preprocessor symbols in an intuitive way.
25com.baracuda.utility. Collection of non project sepcifc utility functionality and types. This includes generally applicable types, classes, extension methods and more.
4com.baracuda.native. Collection of data oriented types, collections and utilities for the C# Jobs system and ECS
3com.baracuda.serialization. A profile-based, multi-platform serialization and save-game system that supports both synchronous and asynchronous I/O access. Utilizing an internal file cache and operation queue, the system enables seamless synchronous file interactions.
3com.baracuda.ui. UI abstraction system for dynamic element loading, asynchronous transitions, and a stack system for seamless input and layer control.
2com.baracuda.debug. Custom wrapper dll for native Debug class for more functionality and conditional logging.
2com.baracuda.tools. Collection of non project specific tools. This includes editor windows, utilities and more.
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