lergic. An embedded datalog-like logic programming DSL for Erlang.
19mechlearn. Jupyter Notebook
14SRPGCK. The Strategy RPG Construction Kit for Unity.
14retro-rs. Minimal libretro frontend for computer-controlled game-playing agents
9frenderer. Frenderer, the friendly renderer
6spcs-ai. Stanford Pre-Collegiate Studies Summer 2016 AI Course
5gamalyzer. General-purpose game trace visualization and descriptive analysis. Reads in trace files and spits out pretty pictures via a web server.
4playspecs-js. Reference implementation for Playspecs' matching application, in ES6.
4libtcod-osx. Joe Osborn's git mirror of the latest libtcod OS X port by Michael de Rosa. Includes some 3D roguelike features.
4salamanderl. A summer project of a handful of USC IMD MFA '12 students. There is more to these salamanders than there might at first appear.
3tilesense. A sense model and library for 3D tile-based games. Intended largely for roguelikes. Provides field of view, lighting, a basic entity model, maps, and support for portal-based renderers.
3ol-catalog. Documents leading up to a definitive catalog, tutorials, etc on the use of operational logics in game studies, criticism, design, and AI.
2Cyclyc. Game in a week! MEGA HACKATHON!
2hyped. Hybrid (BI)PED: Write a declarative game description as a hybrid automaton, get a playable game and an input to a model checker.
1CS151-HW1. Assignment 1 for CS 151
1mappy. Rust
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