MSc in Computer Science with specialization in Computer Graphics. Gamedev, graphics, and retroconsoles enthusiast.
PathRenderingLab. Repository for research on complete SVG rendering
101gba-modern. An attempt to create a Game Boy Advance game using Modern C++
88ReboundTheGame. Another project, this time a platformer on engineless c++
52gba-conway. Conway's Game of Life on the GBA
15INF443-Project. Final project for university
7INF584-Project. Implementation of Screen Space Reflections for a Graphics Rendering course
4VerticalWobblingDemo. A demonstration of a waving flag on the GBA using Butano
2InfiniteSpaceExplorer. 2D game made using cocos2d-x
2PathRenderingLabRs. An (abandoned) attempt of porting JoaoBaptMG/PathRenderingLab to Rust
1gb-test. An attempt to make a Game Boy game using modern tools
1joaobaptmg.github.io. My GitHub's webpage repository
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