Noisy-Nodes. Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
722FancyTextRendering. Render markdown & clickable links with TextMeshPro in Unity.
290JECS. Jimmy's Epic Config System
168JimmysUnityUtilities. A bunch of code I like to have on hand while working in Unity
161ui-shapes-kit_jimmyfork. procedural shapes for Unity UI
53Outline-Effect-but-its-faster. a fork of Outline Effect with improved performance
46InterSUCC. Use SUCC without using magic strings
12Command-Terminal-Plus. like Command Terminal, but with more plus
12Benchmark-Buddy. Compare BenchmarkDotNet results across git revisions.
9PersistentData. Easy cross-platform data saving and loading for Unity
8NaughtyAttributes. Attribute Extensions for Unity
8Font-Character-Lister. Extracts a list of characters contained in a font
7CSharpSynthProject_GithubMirror. Github mirror of CSharpSynthProject
5TUNG. The Ultimate Nerd Game bug tracker
4Minecraft-Stat-Tracker. Track everything Minecraft lets you track
3Oversize-Buttons. A mod for The Ultimate Nerd Game using the PiTUNG framework. Adds some larger buttons.
3awesome-upm. A curated list of awesome Git repositories for Unity that support Unity Package Manager (UPM). Feel free to add yours in!
2clean-code-dotnet. :bathtub: Clean Code concepts and tools adapted for .NET
2Pizza-Fam-Template. A template project for our game jams
2Sploder. C#
2Dragon-the-Terror-Bringer-custom-controller. C#
2SECCS. Speedy & Easy C# Class Serialization
1BurstTriangulator. 2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
1Unicode-Batch-Converter. Batch convert a bunch of unicode codes to the actual unicode characters.
1Jimmachine. Simple single-file state machine for C#
1CSharpSynthForUnity. Ported CSharpSynth Project from http://csharpsynthproject.codeplex.com/ to work in Unity
1console-commander. Easily add commands with arguments to a command-line c# application.
1Oversize-Labels. A mod for The Ultimate Nerd Game using the PiTUNG framework. Adds some larger labels.
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