FuzzyCat444

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@FuzzyCat444

C-Gravity-Simulator. An improvement over my old gravity simulator in Haskell

32

Python-Pyglet-Line-Art. Python

15

Function-Grapher. A simple function graphing program written in Java

11

SoftwareRendererCPP1. An abandoned 3D software renderer written in C++, "Vixis3D Engine"

11

Dutasteride-Pharmacokinetics-Pharmacodynamics. A powerful predictor of the pharmacokinetics and pharmacodynamics of dutasteride by dose, based on papers by Per Olsson Gisleskog, David Hermann, Margareta Hammarlund-Udenaes, Mats O. Karlsson. Predictions include serum dutasteride and serum DHT suppression in real-time, as well as steady-state scalp DHT suppression.

11

HaskellGravitySim. An inaccurate gravity simulator made for fun in Haskell

8

SoftwareRendererCPP2. A better C++ software renderer than my first.

7

C-Raycasting. A simple 3D raycasting application written in C.

5

GlowTetris. A simple Tetris clone (poorly) written in C++

5

C-3D-Earth. A 5 minute ray trace project that generates a rotating earth GIF from nothing but C code using the CGIF library by dloebl

4

Java-Circle-Inversion. Java

4

NoiseTest. Simple test for smooth noise in Java based on distance (similar to Perlin noise but much slower)

3

BCL-Cube. A 3D cube render in the console written in BCL (Ben's Compiled Programming Language)

3

Java-Swing-Raymarching-Multithreaded. Java

3

Rust-wgpu-Voxel-Raycasting. A Rust wgpu program that does voxel raycasting primarily in a fragment shader

3

CRayTracer. A 3D Ray Tracer Renderer Written in C

3

C-Laser-Physics. C

3

Pipes-3D. C++

3

Java-BrainF-Interpreter. A

3

Simple3DJavaScript. A very simple 3d rasterizer with texture mapping.

3

goxel. Goxel: Free and Open Source 3D Voxel Editor

2

3D-Mahjong-Solitaire-Java. 3D Mahjong Solitaire using Java and LibGDX

2

C-Raycast-Shadows. This project utilizes my C Raycasting repository as well as my C Laser Physics repository to create a shadow effect using the DDA raycasting algorithm.

2

3D-Cellular-Automata. 3D cellular automata simulated, meshed, and rendered on the GPU (SDL/OpenGL/GLEW/GLM)

2

MengerSponge. Lua

2

OpenGLVoxelRendererTutorial. A tutorial series blog for creating a voxel rendering application with OpenGL and C++ from scratch.

2

CPP2.5DCubes. C++

1

PerlinTest. C++

1

JavaScriptRotors. 3D rotations about an arbitrary axis via Geometric Algebra

1

Unity3D-Boss-Battle. An original boss battle minigame made with the Unity engine

1

Georx. An original puzzle game I wrote in C++

1

BrainUnfuck-to-Brainfuck-Compiler. Compiles a simple human-readable programming language to Brainfuck

1

Apollonius-Problem-JavaScript. JavaScript

1

GlossTest. Haskell

1

DotProductDemo. A demonstration of the dot product formulas of two vectors in 2D and their equivalence

1

Haskell-FFI-Game-Loop-with-C-SDL. A quick alternative to using an SDL binding with Haskell. Uses a main.c file with SDL that executes Haskell callbacks to update and render the game state. Can be built with GHC

1

PirateIslandSoftwareRendererDemo.

1
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