Master's student at Mila Quebec AI Institute | Concordia University, Montreal, Canada
Voxel-Terrain-Game. My attempt to create a game using infinite terrain generated with the Marching Cubes algorithm.
Voxel-Water. C#
Probabilistic-Pathfinder. A 3D probabilistic pathfinder built for the 2021 AUVSI-SUAS UAV competition.
GameEngine. Python