texturepacker-godot-plugin. AtlasTexture and TileSet importer for Godot engine. Loads sprites sheets created with TexturePacker
97cocos2d-x-dynamic-lighting-example. Cocos2d-x tutorial: Sprite animation with dynamic light using normal maps - SpriteIlluminator
52GBox2D. Box2D wrapper for cocos2d + box2d, works perfectly with PhysicsEditor
50phaser-sprite-sheet-example. Small example showing how to use TexturePacker with Phaser
46spritekit-dynamic-lighting. SpriteKit demo app: Sprites with dynamic light using normal maps
41PhysicsEditor-Loaders. Use these classes to load the plist/xml file written by PhysicsEditor
40pixijs-sprite-sheet-example. How to use sprite sheets with PixiJS and optimize your game for faster startup.
34ngx-translate-demo. Simple project demonstrating ngx-translate
31spritekit-objc-sprite-sheet-example. Simple SpriteKit project using TexturePacker to easily create animations
31uikit-sprite-sheet-example. Demo project with loader code to display animations and images from a sprite sheet
30PhysicsEditor-Cocos2d-x-Box2d. Tutorial - PhysicsEditor + Cocos2d-X + Box2d
24spritekit-sprite-sheet-example. Simple demo project to explain how to use a texture altlas and Swift class file generated with TexturePacker
23phaser2-sprite-sheet-example. Small example showing how to use TexturePacker with Phaser
22libgdx-sprite-sheet-and-physics-example. Example for loading physics shapes in LibGDX
18cocos2d-x-physics-example. Simple application which demonstrates how you can use PhysicsEditor together with Cocos2d-x.
16PhysicsEditor. Contains public source code for http://www.physicseditor.de, loaders, demos http://www.physicseditor.de click to edit
15cocos2d-x-sprite-sheet-example. Create sprite sheets and animations for your cocos2d-x project
12phaser-p2-physics-example. Example project and tutorial for Phaser using P2 physics
12monogame-sprite-sheet-example. Demonstration of using TexturePacker with MonoGame
10phaser3-matterjs-physics-demo. Source code for the physics tutorial at www.codeandweb.com/physicseditor/tutorials/how-to-create-physics-shapes-for-phaser-3-and-matterjs
10cocos2d-physics-example. Objective-C
10PhysicsEditor-AndEngine. Tutorial: PhysicsEditor-AndEngine
9PhysicsEditor-Cocos2d-Box2d. Tutorial Project - PhysicsEditor for Cocos2d + Box2d
8cocos2d-dynamic-lighting-with-normal-maps. Dynamic Lighting Demo for Cocos2D with Normal Maps
7Phaser3-Lighting. Small example showing how to use normal maps to create light effects with Phaser 3
7solar2d-sprite-sheet-example. Tutorial: use TexturePacker to create Solar2D image sheets
7TexturePacker-Moai. Example how to use TexturePacker with Moai framework
6solar2d-physics-example. Tutorial - PhysicsEditor - CoronaSDK
6PhysicsEditor-Cocos2d-Chipmunk. Tutorial Project - PhysicsEditor Cocos2d Chipmunk
5react-i18next-translation-example. Example project for the tutorial: How to translate your React app with react-i18next
5PhysicsEditor-Gideros. Tutorial - PhysicsEditor + Gideros
4spriteilluminator-previewer. JavaScript
4axmol-physics-example. Example code for Axmol Game Engine using 2d game physics to create a game scene.
3TexturePacker-PhysicsEditor-Cocos2d. Example project using TexturePacker and PhysicsEditor in cocos2d
3Flutter-Translation-Example. Example application showing how to add internationalisation to a Flutter app. Tutorial included.
3starling-sprite-sheet-example. Tutorial how to use Texture Atlasses with Starling AS3 Framework
3easeljs-sprite-sheet-example. Source code for tutorial explaining how to use animations and sprite sheets with EaselJS
3axmol-dynamic-lighting-example. Learn how to use normal mapped sprites to create 2d light effects in Axmol Game Engine
3ngx-translate.org. Documentation for ngx-translate
3PhysicsEditor-Flash. Short example how to use PhysicsEditor with Flash
3GContactCallBacks. This demo shows how independent Objects can register methods to be called on each other
2PhysicsEditor-RapaNui. Tutorial - PhysicsEditor + RapaNui
2PhysicsEditor-Nape-Flash-HX. Tutorial: PhysicsEditor + Flash / Nape / Haxe
2libgdx-sprite-sheet-example. Small libGDX app which demonstrates how to load a texture atlas created with TexturePacker, and how to set up an animation.
2TexturePacker-MonoGameLoader. A MonoGame loader for TexturePacker Sprite Sheets
2ember-intl-example. Example project for ember.js and ember-intl that explains how to easily translate your web app.
2melonjs-sprite-sheet-example. Tutorial how to use sprite sheets with MelonJS
1angular-localize-xlf-example. Demo project with @angular/localize
1axmol-sprite-sheet-example. Learn how to use sprite sheets in Axmol Game Engine
1defold-sprite-sheet-example. Example project how to use sprite sheets with Defold game engine
1poly2tri. Automatically exported from code.google.com/p/poly2tri
1monogame-extended-sprite-sheet-example. This example demonstrates how to use sprite sheets and animations with MonoGame.Extended
1panda2-sprite-sheet-example. Sprite sheets and animation tutorial for Panda 2 javascript game engine
1