I am a music technologist based in New York City who loves integrating (computer) hardware and software
Acoustic-Raytracing. OptiX 7 Powered Realtime Acoustic Raytracing
34Jefferson-2.0. Binaural Spatializer in OpenGL/CUDA using real time GPU audio processing
7HelloVisualStudio. This git repo is paired with my tutorial to Visual Studio and C++ audio programming. This tutorial is meant to show you how to incorporate libsndfile and portaudio into your projects on Windows.
3HelloCMake. This git repo is paired with my tutorial to Visual Studio, CMake, and WSL for audio programming. This tutorial is meant to show you how to incorporate libsndfile and portaudio into your projects on Windows using CMake for cross platform compatability
2Convolution-Reverb-Benchmarks. This is a benchmarking test for convolution reverb with single core/sequential code and a parallelized implementation using CUDA and cuFFT. This is in fulfillment of my Music Technology Undergraduate Capstone Project.
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