hangzhou

BobLCheno

Elite
@BobLChen

我亦无他,唯手熟尔。

VulkanDemos. Some simple vulkan examples.

855

PathTracer. Tile based pathtracer runs in OpenGL

119

ShaderLab. Shaderlab is a tool designed for cross compiling unity shader to other shading languages.

100

Monkey. flash3d stage3d 3d

33

fbx-stage3d. Fbx Parser

27

UnityGPUSkinning. Simple and fast gpu skinning in unity.

22

opengl-es-2d-3d. opengl opengles c++ ios android mac win

9

GLSL-PathTracer. A GLSL Path Tracer

4

Soft3DRenderer. a simple 3d software rendering demo

4

X-PostProcessing-Library. Unity Post Processing Stack Library | Unity引擎的高品质后处理库

3

PBR-White-Paper. ⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

2

cpp-taskflow. A Modern C++ Parallel Task Programming Library

2

FPGA-Renderer. Real-time 3D rendering on DE2-115 FPGA board (2017, DCLab final project)

2

renderer. A shader-based software renderer written from scratch in C89

2

Real-Time-Rendering-3rd-CN-Summary-Ebook. :blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

2

ray-tracing-gems. Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller

2

GettingStartedWithRTXRayTracing. Getting Started with RTX Ray Tracing

2

meshoptimizer. Mesh optimization library that makes meshes smaller and faster to render

2

pbrt-v3. Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

2

Vulkan-Forward-Plus-Renderer. Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.

2

EffectiveModernCppChinese. 《Effective Modern C++》翻译 - 已完成

1

mimalloc. mimalloc is a compact general purpose allocator with excellent performance.

1

getting-started-with-vulkan-on-android-codelab. C++

1

LeetCodeCPP. LeetCode C++ Solution

1

BobLChen.github.io. blog

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