Germany

BlizzCrafter

Expert
@BlizzCrafter

MonoGame.Forms. MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much easier, when you want to create your own editor environment.

306

Steamworks.Net-MonoGame-Integration. This repo is for everyone who is about to integrate the Steamworks.Net.dll into a MonoGame project. It shows some Steamworks.Net features and how easy it is to integrate it into a MonoGame project.

51

MonoGame.SplineFlower. Create wonderful smooth Bézier-, CatMulRom- and Hermite-Splines with Trigger Events for your MonoGame project.

42

Facepunch.Steamworks-MonoGame-Integration. Facepunch.Steamworks + MonoGame.Framework = the easiest SteamAPI Integration for your app!

30

MonoGame.RuntimeBuilder. The MonoGame.RuntimeBuilder builds your raw content asynchronously to the .XNB format during runtime.

13

PenumbraPhysics.Editor. It's a compound of WindowsForms, MonoGame, FarseerPhysics and Penumbra and it shows the possibility of creating something like an editor inside a windows forms control.

11

Farseer-Physics-TestBed-Port-MonoGame-3.6. This is a port of the Farseer Physics Engine (including the DebugView as well as the TestBed). With this repo you will get the original TestBed of the Farseer Physics Engine (Box2D) which is working with new newest MonoGame interation 3.6!

8

Old-Node-Editor-Test. Very old test project! Just for reference and demonstration purposes.

6

NPL-Editor. The NPL Editor is a heavenly modernized and improved version of the MonoGame Pipeline Tool (MGCB Editor).

4

GeonBit.UI. UI system for MonoGame projects.

2

MonoGame.Invisible. Makes your MonoGame window transparent!

1

iGiantMusic.Importer. Imports music from the Steam version of "Industry Giant II" to the Sweet Transit mod "iGiantMusic".

1

MGCBCacheErrorTest. This project shows the caching bug of the new MonoGame Content Builder.

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