Austin, Texas

Arturo Nereu

Elite
@ArturoNereu

Engineer. Focused on AI. Background in game development and real-time graphics.

AI-Study-Group. Resources to learn AI

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ECS_101. This repository contains an introduction to Unity's Entity Component System. The purpose of this is to help developers understand this paradigm, and why it is important to create performant games in Unity.

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ComputerGraphics. A repository documenting Computer Graphics for real time applications

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ShaderProfilingAndOptimization. Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.

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Unity2019ShaderDevelopment. Creating Shaders (via code and Shader Graph) in Unity 2019

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WireframeShaderGraph. A simple Shader Graph implementation of a wireframe effect.

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ClothSim. A cloth simulation using OpenGL and C++

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BounceShader. C#

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ShaderGraph_101. This is a presentation and project on how to use the Shader Editor released with Unity 2018.1

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TinyCookbook. [Outdated] A cookbook like series of resources for learning to use Unity's Project Tiny

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ShaderGraphWorkshop. Workshop delivered at SIGGRAPH 2019 to teach Shader Graph

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GameDevDiagrams. A Unity project to explain the Stack, the Heap, GC and Allocation.

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ShaderProgramming_101. This is a basic presentation on shader writing. To be delivered first at Unite Tokyo, Seoul and Shanghai in 2017.

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RoboticDog. A demo used to to teach the 2D Rigging and Animation Tools in Unity 2019.3

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UnityMRJam. A project and presentation used at //build 2018 in Seattle. Here, we feature Timeline, ProBuilder and TextMesh Pro and how MR development can be accelerated with them.

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AnimatingUsingSine. A simple project and post showcasing how animating motion using a Sine function works.

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PixelSpiritURP. ShaderLab

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MultiplayerGames. A repository documenting resources to learn about making and operating multiplayer games

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Unity2DAnimation. A presentation on the Future of Animation for 2D in Unity.

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DirtyHal. Preservation repository for Dirty Hal

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Adam2D. C#

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Mictlan. Repository for preservation of Phyne Game's 2011 game Mictlan

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LenzoCharacterPack. This project holds 3D models in FBX format inside a Unity Project. Use them any way you want.

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