Germany, Jena

Antonio

Expert
@AntonioNoack

Programmer, studied Computational and Data Science + Applied Informatics at FSU Jena

RemsEngine. OpenSource game engine for Kotlin

41

RemsStudio. Open Source Graphical Video Editor for 2D and 3D, built with Kotlin & OpenGL

24

Unity-SurfelGI. HLSL

16

JVM2WASM. Compiler from JVM to WASM/C++ for Rem's Engine's web port & native ports

8

RSQGPlus. A tool to see your G+ profile offline, with the downloaded data from takeout.google.com, in a similar style.

6

ChansAlgorithm. A Java implementation of Chan's Algorithm with nicely animated progress and run time for education purposes.

5

UVBaker. Transfer normals, diffuse, metallic, and roughness from high-poly meshes onto low-poly meshes (given UVs)

5

GimpNormalmap. Create normal maps using grayscale images in Gimp

4

CellularAutomata. This is an experiment with cellular automata; Functional mod for Rem's Engine.

3

ElementalCommunity. Combine elements to new ones PLUS add your own!

3

TheDollarGame. A small game, which I created inspired by Numberphile. I am publishing the source code now :)

3

MyWorld. MyWorld is a roleplay based plugin for Bukkit. It contains tons of features, including my own world generation from NASA and OpenStreetMap data. It was developed for roughly 1.5 years by me.

2

BlendJS. A .blend, Blender file, import library for JavaScript | adopted from http://homac.cakelab.org/projects/JavaBlend/spec.html

2

RemsEngine-VoxelWorld. This is a sample for a voxel world within Rem's Engine.

2

jBullet64. jBullet physics engine, ported from http://jbullet.advel.cz/, and replaced all floats with doubles; #Stack.reset()

2

RemText. Simple, fast text editor, because "TextEditor" on Ubuntu was too slow for me

2

Zauber. C/Kotlin-style compiled programming language with comptime generics, TypeScript-typing and GLSL cross-compilation

1

KotlynReflect. Minimal Kotlin reflections on JVM for Rem's Engine

1

JDirectX11. Try of running OpenGL on top of DirectX11, so I could use DLSS in the future; lots missing still

1

Recast4k. Recast4j, but customized to reduce allocations, use JOML/KOML, and converted to Kotlin

1

TwemojiPicker. An emoji picker, developed mainly for Ubuntu

1

RemsDocsGenerator. Generator for documentation websites for Kotlin, specifically my game engine

1

RemsImGui. ImGui for Rem's Engine

1

RubiksCubeUI. A program, where you can play with a Rubik's Cube (Zauberwürfel), written in Rem's Engine as a sample project

1

IRControl. Android App for writing small Lego Power Functions sequences

1

RemsTsunamis. Tsunami Mod for Rem's Engine

1

Qalculate. Flutter meets Qalculate, soon on the PlayStore :D

1

WebPageRank. A helper tool to calculate PageRank and HITS scores on the web.

1

KMapGen2. MapGen2 just in Kotlin and a little reorganized

1

friedolinapp. The official git directory for the inofficial friedolin app. If I get my credit card, I'll join the default App Store as Developer. Then I'll upload the app. If there is interest in it, I probably will continue, otherwise not.

1

MonteCarloMapOptimization. Just a little experiment inspired by https://youtu.be/Lq-Y7crQo44

1

RemsEngine-Android. This is a port of Rem's Engine to Android

1

DwarfGameEngine. A Java-based minimalistic game engine and software renderer.

1

RemsCakes. A cooking/baking game? For now a particle simulation

1

RemPy. Small RenPy-reimplementation in Kotlin (because I prefer it)

1
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