geodesic_raytracing. C++
13420k.github.io. C++
35OpenCLRenderer. 3D renderer built in C++/OpenCL
33game_window_manager. C++
23GodotOceanWaves. FFT-based ocean-wave rendering, implemented in Godot (with fixes)
21numerical_sim. C++
13fluid_sim. C++
11rtlsdr_net_daemon. C++
8dfplex. Web Fortress
4color_proposal_implementation. C++
3oakc. A portable programming language with an incredibly compact backend
2imgui-fork. C++
2hackmud_rng_crack. C++
2libfastcl. A faster OpenCL implementation
2dcpu16-game-one. C++
2Leap_mocap_captureeditor. Leap motion mocap recorder, editor, designed to be integrated with the sword fighting game
2toolkit. C++
1integration. C++
1dcpu16-asm. C++
1dcpu16-sim. C++
1quickjs_cpp. C++
1net_code_webassembly. C++
1binmat_rules.
1imgui-sfml-fork. C++
1opencl_is_hard. C++
1imgui_font_tester. C++
1net_code_server. C++
1net_code_official_client. C++
1hackmud_risk. C++
1SwordFight. C++
1vec. Vector library used by the opencl renderer
1leap-motion-bullet-physics-test. C++
1cpp_binmat_sim. C++
1