Rare find

Inferno. Ready-to-use visual effects for SwiftUI apps, written in Metal.

github.com/twostraws/Inferno

Vaya's read on this project

Problem, audience, market, and the verdict — sign in to see it.

Updates

May 2026
  • Merge pull request #51 from Jack-sh1/docs/variable-blur-readme
  • Add README documentation for variable blur effects
April 2026
  • Update layerEffect shader description
  • Merge pull request #50 from Jack-sh1/fix/readme-docs
  • Fix typos and incorrect descriptions in README
February 2026
  • Merge pull request #49 from yakupcaglan/feature/view-extensions-for-s…
  • Update View Extensions section to match README style
  • Add View Extensions documentation to README
January 2026
  • Add View extensions for Simple Transformation shaders (#15)
November 2025
  • Merge pull request #48 from daprice/variable_blur_improvements
  • Add control over edge normalization to variable blur previews
  • Update variable blur shader:
August 2025
  • Merge pull request #46 from Samigos/fix/water-shader-time-bug
  • Update water shader to use float precision, phase wrapping, and fast …
  • Update water shader to use float precision, phase wrapping, and fast …
May 2025
  • Merge pull request #40 from gbuela/main
July 2024
  • Wrap time in AnimatedGradientFill to keep gradient smooth
May 2024
  • Merge pull request #35 from wazawoo/patch-1
  • Update README.md
April 2024
  • Merge pull request #34 from bwhtmn/shimmer