Volumetric-Clouds. As a final project for my GPU course at the University of Pennsylvania, I implemented a ray marching volumetric renderer for cloud volumes, as well as a simulation method for the clouds' growth and dynamics. The program is written entirely in CUDA and runs on graphics hardware at interactive speeds. Each cloud is grown and simulated using calculated Perlin noise functions and properties of physical clouds. Project video found at: https://www.youtube.com/watch?v=c28i_oxVeSo

github.com/rarietta/Volumetric-Clouds

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