CUDA-Interactive-Rasterizer. This project implements a CUDA based implementation of a standard rasterized graphics pipeline, similar to the OpenGL pipeline. This includes CUDA based vertex shading, primitive assembly, perspective transformation, rasterization, fragment shading, and writing of the resulting fragments to a framebuffer.

github.com/rarietta/CUDA-Interactive-Rasterizer

Vaya's read on this project

Problem, audience, market, and the verdict — sign in to see it.

Updates

No recent activity.