Spritesync. Keep folders in sync across your computers without a central server.

github.com/kylemclaren/spritesync

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Updates

January 2026
  • Release —v0.3.1
  • Fix bidirectional device registration in join command
  • Delete progress.txt
  • Delete prd.json
  • Update warning message in README
  • Reorganize warning section in README.md
  • Update warning format in README.md
  • docs: add experimental warning to README
  • docs: update Claude skill in installer for mesh sync
  • docs: update README for mesh sync workflow
  • Release —v0.3.0
  • feat: add mesh sync with create/join commands
  • Release —v0.2.8
  • fix: support older sprite-env without stop/start commands
  • Release —v0.2.7
  • fix: check service existence not just running state
  • Release —v0.2.6
  • fix: handle existing services during upgrade
  • Release —v0.2.5
  • fix: set device address when pairing for connectivity
  • Release —v0.2.4
  • feat: add unique hostname generation on install
  • Release —v0.2.3
  • fix: handle multiple devices with same hostname
  • Release —v0.2.2
  • fix: properly clean up and verify sprite services
  • Release —v0.2.1
  • fix: improve error handling in install.sh service creation
  • feat: auto-discovery and zero-config pairing
  • chore: update PRD and progress for US-007