RecoilEngine. A powerful free cross-platform RTS game engine

recoilengine.org

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Updates

April 2026
  • Unsynced wrapper handles its sandboxing
  • Extract synced lib loader to a helper function
  • Extract unsynced lib loader to a helper
  • minimum cameracontroller height
  • LuaSocket no longer inits before sandboxing (#2903)
  • Fix #2793, add `spGetClosestEnemyUnit` (#2807)
  • Quick fix for 23e03d61b0229fef8b27e989298fdc57403b0f0f
  • Fix `spGetUnitNearestEnemy` docs
  • Add warning about unsynced git submodules (#2902)
  • Update pr-downloader reference (#2898)
March 2026
  • Fix Hugo build and improve first-steps guide
  • Maybe fix getting-started/first-steps-with-the-engine.md
  • Fix MSVC build
  • Stabilize atlas output for deterministic builds
  • Fix icon sliding artifact and add edge-pixel padding to atlas
  • Add configurable file extension to dumpatlas command
  • Add mimalloc vs std::malloc / free / etc benchmark
  • Sanitize NaNs in CHoverAirMoveType::UpdateMoveRate()
  • docs: add 'First Steps with the Engine' guide for game developers
  • Add ARM64/NEON platform support with streflop as submodule (#2886)