Rare find

Light2D. Real-time 2D lighting and shadows for Unity games, no physics setup needed.

github.com/SSS135/Light2D

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Updates

July 2026
  • Configure URP samples and synchronize package examples
  • Update Light2D MCP integration
  • Inspector quick-fixes, normal-mapping unification, URP coverage + Y-f…
  • ParticleLightSource: falloff + alpha-response knobs, scale-correct pl…
  • README: animated hero above the fold, Light Volume still moved to Sam…
  • Sample QA wave: per-particle lights, spot 1-360 morph, falloff tail, …
  • Complete v3 modernization: URP fix, light-type redesign, values-only …
  • Update Light Volume (cave) sample scene
  • Fix URP 2D renderer dropping the Light2D composite for offscreen renders
  • Expose hidden Light2D settings; reconcile ambient constants; render U…
  • Light2D: Wave 3 - remove deprecated code + migrate all examples to th…
  • Light2D sample: Light Volume Tilemap block-world demo + Light2DVolume…
  • Light2D: LightSprite custom inspector + obstacle preview window (Wave 2)
  • Light2D: first-class light authoring, obstacle preview, shader collap…
  • Document coverage volumes (ARCHITECTURE, FAQ, README, CHANGELOG)
  • Add the Light Volume sample scene (bright world, dark cave)
  • Add Light2DVolume coverage volumes and ambient Fill mode
  • Remove the version folder from the dev sample mirror path
  • Stop tracking the embedded editor-automation MCP host package
  • Make the Rocket Tilemap sample playable (Rocket clone on a fixed cave)