gaming-in-editor-telemetry. This reference architecture focuses on the development phase and a small number of users, gathering data from gameplay sessions and displaying it directly within the game engine - Unreal Engine in this case. It provides the fastest response time so your development and QA teams don't have to wait to get results from testing sessions.

github.com/Azure-Samples/gaming-in-editor-telemetry

Vaya's read on this project

Problem, audience, market, and the verdict — sign in to see it.

Updates

No recent activity.