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Zakarum

Elite
@zakarumych

egui-snarl. Customizable egui node-graph library

586

alkahest. Fantastic serialization library

161

blink-alloc. Fast, concurrent, arena-based allocator with drop support

154

edict. Rust

111

rapid-qoi. Fast implementation of QOI format in Rust

100

gpu-alloc. Implementation agnostic memory allocator for Vulkan-like APIs

91

allocator-api2. Mirror of Rust's allocator api for use on stable rust

83

scoped-arena. Arena allocator with scopes

44

egui-probe. Value probing with egui based UI

42

mev. GAPI

39

xfg-rs. eXtensible Framegraph

37

wilds. A game with custom engine

35

gpu-descriptor. Backend agnostic descriptor allocator for Vulkan-like APIs

35

sierra. Vulkan-lite GPU API

32

rendy. State of the art "build your own engine" kit powered by gfx-hal

29

tiny-fn. Rust

24

arcana. There's nothing here

22

amity. Concurrency algorithms

13

gfx-chain. Define dependency chains and synchronize gpu resources like if it is an easy task.

11

atomicell. Multi-threaded RefCell on atomics

10

proc-easy. Macros to make writing proc-macro crates easy

10

gfx-mesh. Helper crate for gfx-hal to create and use meshes with vertex semantic

9

tany. Tiny Any for Rust

8

serde-nothing. Serialize to nothing. Deserialize from nothing

7

ring-alloc. Ring-based allocator for Rust

7

gametime. Time calculations oriented for games

6

alex. Rust

5

safe-bytes. Simple crate to allow reading bytes representation of structures soundly.

5

hetseq. Traits and types to work with heterogenous sequences in rust

5

bitsetium. One stop shop for all bitset needs

5

array-fu. Array comprehension

5

gfx-render. Rust

4

layered-bitset. Layered bitset implementation

4

egui-any. Dynamic schema and value ediable with egui

3

maybe-sync. Crate with type aliases to create maybe-sync API

3

argosy. Asset management pipeline

3

meme-id. Map IDs to phrases and vice versa

2

figa. Layered configuration library

2

read-cell. Read-only Cell counterpart

2

athena. Rust

2

aethel. A lightweight expression language for readable scripting in consoles and visual programming environments

2

vtid. Volatile Type ID for Rust

2

gfx-memory. Memory management library of gfx_hal

2

asset. Asset management with support for gfx-hal

1

share. Share-by-copy and Share-by-reference abstraction for rust

1

glsl-layout. Rust

1