This is your work, valued
projectcodename. PROJECT: CODENAME — For when you need a codename.
87launchy-w8. A set of Windows 8-themed Launchy skins.
8WhiteBlackTutorial. The source code for a series of Making Games With FlashPunk video tutorials.
6pkmn. Pokemon-style engine with FlashPunk.
4WhiteBlackTutorial2. The source code for Making Games With FlashPunk: Episode 10
4fp-xna4. A port of FlashPunk for XNA 4.0.
4ogmo-dash. Source code for the tutorial on using FlashPunk 1.6 and Ogmo Editor 2.1.
3tiled-flashpunk. Tiled + FlashPunk
2stutter-windows. Stutter productivity tool for Windows.
2visual-if. Visual Editor for Interactive Fiction
2CodexVaticanusA. An entry for Ludum Dare 22.
2tappy-plane. Tap tap tap.
1bitburner-scripts. TypeScript
1zachwlewis.
1launcher. An application launcher.
1adventofcode. Python
1home. Things that need to be done around the house.
1fire-emblem-warriors-hero-guide. A guide for all heroes in Fire Emblem Warriors written by IronWyvern
1whatsmysaberbodycolor.com. Unleash "The Force Within" to determine what your saber body color is!
1radical.rocks. Get a piece of the radical rock.
1gbc-colors. Dynamic color switching with FlashPunk.
1flashpunk-inventory. An Inventory object made in FlashPunk.
1sticky-blocks. Stick things to other things.
1work-cheatsheet. A cheatsheet for my dang job.
1stutter. A reiterative productivity tool.
1flashpunk-input-recording. Recording user input for playback.
1pink. A sample platformer game built with FlashPunk.
1flashdevelop-colors-solarized. Solarized colorscheme for FlashDevelop
1Treasure. AddOn packaging and deployment.
1Woof. Simple, one-click trade barking.
1DigitalArtistPortfolio. Digital art portfolio static site created with Bootstrap.
1FlashPunk-Platform-Tutorial. Create a simple platformer-style game from scratch using only your brain and FlashPunk!
1efmm. Escape from Music Manor: A Rhythmic Roguelike!
1FlashPunk-Screen-Rotation. A simple test to see how rotating a screen independently of the player works.
1reach. My entry to Ludum Dare 19
1WeaponDemo. My take on proper encapsulation and clean execution of a weapon-based 2D shooter.
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