This is your work, valued
I am experienced in Creative Media, 3D Animation and game design focused in video games development and software programming for tools and middleware.
Physac. 2D physics header-only library for videogames developed in C using raylib library.
607rPBR. Physically based rendering (PBR) for raylib
129FNode. Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
113Dissolver. Dissolver is a third person hack and slash video game developed with Unity 3D. The gameplay mixes adventure and a hard combat system.
42CubesDOTS. Unity demo using DOTS (Entity Component System, C# Jobs and Burst compiler)
4AutomatedWatering. Automated watering system developed using Arduino
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