This is your work, valued
TLVulkanRenderer. A simple Vulkan-based renderer for my master thesis on real-time transparency
100KorraFluidSolver. C++
8Ray-tracer. Ray tracer
4Project5-WebGL-Deferred-Shading-with-glTF. Project5B-WebGL-Deferred-Shading-with-glTF
4FinalProject-HybridRenderer. CIS565 Final Project
2PennVR_FPSTutorial. A simple FPS game for PennVR club Unreal workshop.
2vietspeak. Vietnamese learning app
2Project3-CUDA-Path-Tracer. Project3-CUDA-Path-Tracer
2Project4-CUDA-Rasterizer. CIS565: CUDA Rasterizer
1Project2-Stream-Compaction. CIS565 Project2-Stream-Compaction
1Project0-CUDA-Getting-Started. CIS 565 Project 0: CUDA Getting Started
1cis565-fall-2016.github.io. Course website for CIS 565 at the University of Pennsylvania
1VRSpacewalkCoop. C++
1Project1-CUDA-Flocking. An introduction to CUDA programming by way of a Boids Flocking simulation
1Project1-Noise. CIS700 HW1 Base code -- create an animated 3D cloud with noise
1hw03_sample_warping. C++
1gl_vk_chopper. Simple vulkan rendering example.
1Project6-Vulkan-Flocking. A tour of a Vulkan compute-and-shading program by way of a Boids Flocking simulation
1rust_raytracer. Rust
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