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Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
dirtchamber. A mixed reality testing environment for real-time global illumination algorithms
243rss-librarian. A read-it-later service for RSS purists
50mediancut. A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"
29unityx3d. A script to import/export X3D to/from Unity
29ptmconvert. A tool to convert Polynomial Texture Maps into regular bitmaps
17pdf-presenter. A dual-screen presentation tool for PDF slides with a presenter screen
16diff-tool. A tool to create images of the squared difference of two inputs
7tzeentch. A load-balancing redirector for privacy-oriented alternative frontends
7deimos. Small math and tools library
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