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Finland

tevoran

Elite
@tevoran

Game Dev, Game Engine Dev, Low Level Stuff

T3Vtech-3. A 3D game engine in C.

75

RaumMotor. This is a soon to be 3D game engine written in C++ with Vulkan as its main rendering API. It is intended for Linux and Windows.

21

x86-Pong. My bootsector pong clone for x86 machines

7

Tlib. my little C library of useful stuff

6

T3Vtech. This is a 3D game engine in C, which aims to be usable for both old and new hardware by implementing different renderers. It is going to have a high focus on customizability by the end user (aka player) so he/she can make it run on almost any computer.

6

simple-software-renderer. This is a simple software renderer used as an educational exercise for both C++ and software rasterization. Its goal is to be able to show textured .obj models with phong shading via software rasterization.

3

TGJGE. This is a 2D game engine with OpenGL which is used for game jams. It can be used with C and C++.

3

TPSX. A platform independent 3D PS-X style software renderer

2

haeschen-und-woelfchen. Our GMTK Game Jam 2021 Game

2

KOSMONAUT-engine. C

2

opx. OPX is an space raytracing game/engine based on SDL, OpenGL and OpenCL.

2

MonsterGame. CMake

1

pi-digits. a program for calculating a certain number of pi digits

1

T3Vtech-3-template. T3Vtech-3 game engine template repository. Simply fork it to use the engine.

1

project-puffel-fish. This is Team Tote Taube's Game Dev League's July 2021 Game Jam game's repository. The game is probably called something along the lines of "Puffer Fish".

1

y-fight. A 2d action game prototype.

1

ssr2. A second attempt at implementing a software rasterizer.

1

money-man. Money Man is a pretty simple 2D game, which I made because I was frustrated because of my financial situation. So I have made this lovely little piece of software, which you will hopefully enjoy.

1

personal-C-library. This is just a simple collection of stuff that I happen to need often in C.

1

wcengine. C

1

infinity-maze. C

1