This is your work, valued
Game Dev, Game Engine Dev, Low Level Stuff
T3Vtech-3. A 3D game engine in C.
75RaumMotor. This is a soon to be 3D game engine written in C++ with Vulkan as its main rendering API. It is intended for Linux and Windows.
21x86-Pong. My bootsector pong clone for x86 machines
7Tlib. my little C library of useful stuff
6T3Vtech. This is a 3D game engine in C, which aims to be usable for both old and new hardware by implementing different renderers. It is going to have a high focus on customizability by the end user (aka player) so he/she can make it run on almost any computer.
6simple-software-renderer. This is a simple software renderer used as an educational exercise for both C++ and software rasterization. Its goal is to be able to show textured .obj models with phong shading via software rasterization.
3TGJGE. This is a 2D game engine with OpenGL which is used for game jams. It can be used with C and C++.
3TPSX. A platform independent 3D PS-X style software renderer
2haeschen-und-woelfchen. Our GMTK Game Jam 2021 Game
2KOSMONAUT-engine. C
2opx. OPX is an space raytracing game/engine based on SDL, OpenGL and OpenCL.
2MonsterGame. CMake
1pi-digits. a program for calculating a certain number of pi digits
1T3Vtech-3-template. T3Vtech-3 game engine template repository. Simply fork it to use the engine.
1project-puffel-fish. This is Team Tote Taube's Game Dev League's July 2021 Game Jam game's repository. The game is probably called something along the lines of "Puffer Fish".
1y-fight. A 2d action game prototype.
1ssr2. A second attempt at implementing a software rasterizer.
1money-man. Money Man is a pretty simple 2D game, which I made because I was frustrated because of my financial situation. So I have made this lovely little piece of software, which you will hopefully enjoy.
1personal-C-library. This is just a simple collection of stuff that I happen to need often in C.
1wcengine. C
1infinity-maze. C
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