This is your work, valued

TOKYO, Japan

Nobuyuki Nishiyama

Elite
@tek-nishi

iOSアプリを作り続けるぼっちゲームデベロッパ / 作ったゲームはソースを公開するよ / 非常勤講師少々 / 左利き / 東ゲ部部長

PuzzleAndMonarch. iOS App Puzzle and Monarch project

63

BrickAndTrip. The source code of iOS App BRICK&TRIP

22

SkeletalAnimation. Skeletal Animation With Assimp and Cinder

14

FBXSDK_Sample3. FBX SDK Sample with Cinder 0.8.6

9

KONAHEN. This is the independent production game announced in 2012. It's my first game written in C++.

8

Streaming. iPhone audio streaming

7

TieGunner. This is the independent production game announced in 2011. I probably become last in the game written in C language.

6

game05. Windows, OSX, iOS GLSL starter kit.

6

QLOgg. QuickLook for ogg vorbis

6

Apprentice-Monarch-Prototype. Prototype game inspired by Carcassonne

6

SkeletalCinder0.9.0. Skeletal animation with cinder 0.9.0 and assimp

6

GLSL-samples. GLFW + GLSL sample programs.

5

EmojiEverywhere. Use iPhone's Emoji Everywhere.

3

SecondRayTrace. レイトレ合宿3!!! で提出したの

3

VOX. Perse MagicaVoxel file by C++

3

FFT-Sample. EigenのFFTを使った簡単なサンプル

3

GLKViewSnapshot. Objective-C

3

Obj-loader-samples. Wavefront OBJ file loader with GLFW and C++

2

UIROU. This is the independent production game announced in 2013. It's my second game written in C++.

2

GameTemplate. Simple game framework by OpenGL

2

Siv3d-sandbox. C++

1

microprofile. microprofile is an embeddable profiler

1

spacemacs. My spacemacs settings.

1

OpenGL-Template. OpenGL 1.1 template program by C++ and GLFW

1

FBXSDK_Sample1. FBX SDK Sample code with Cinder 0.8.6

1

Social. Social.framework with Cinder

1

FBXSDK_Sample2. FBX SDK Sample code with Cinder 0.8.6

1

OBJ-loader. Wavefront OBJ loader with OpenGL 1.1, C++

1

FontTest. Font drawing test by Ciner 0.9.0 and fontstash

1

CubeParadePrototype. プロトタイプ版 BRICK&TRIP

1

CinderTemplate. Cinderで立方体を描画する雛形(OSX、iOS、Windowsで動作)

1