This is your work, valued

tokyo

Hironori Sugino

Elite
@sugi-cho

a freelance programmer based in Tokyo.

Animation-Texture-Baker. 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン

816

Unity-GPU-Particle. gpu particle for unity

117

TransformAnimationTextureBaker. baking transform animation to texture for Unity

94

ProjectionSpray. HLSL

90

Unity-ProjectionSpray-v2. ShaderLab

78

ArtNet.Unity. ArtNet library for Unity(C#). Based on An ArtNet library for C# and VB.Net developers. Based on the ACN project codebase

73

ProjectionMapping-unity. this project is work in progress

68

Unity-InternalSkinningTest. test code for Unity built-in shader internalskinning.compute

49

AnimationParticleSystem-Unity. ShaderLab

41

Animated-Mesh-Surface-Position-Texture-Generator. C#

41

sugi.udp. send and receive udp data

35

ComputeShader-Unity-macOS. HLSL

32

KinectStudy-Unity. C#

31

RealSense-Touch. C#

30

GPU-Particle. using ComputeShader

29

Unity-URP-PostProcessing-With-Alpha. C#

29

Unity-Projector-urp. C#

28

Multi-Projector-Overlap-Blending-QuadWarp. C#

26

Unity-ParticleSystem-GPUUpdate. Update built-in ParticleSystem with ComputeShader

25

CCL-GPU. Connected component labeling (CCL) using Unity ComputeShader

25

Unity-FrameBuffer. C#

20

Unity-URG. C#

20

AnimationCache. C#

19

RealSenseVisualize. C#

18

UnityGraphicsPrograming. Creating Mesh and Shader

17

SurfaceSamplerUnity. C#

16

First-Compute-Shader. ComputeShaderの入門

15

FrustumMatrix. C#

13

Prism-Refraction. C#

13

vfxStudy. unity vfx graph benkyou suru

13

FlowingParticles. パーティクルをテクスチャで制御する

12

ArtNetController. C#

12

Movement-Of-Fishes. 魚の動き

12

text-to-vfx. ShaderLab

11

RuntimeSVG. C#

11

DirectCompute-Graphics-Sample-FluidCS11-Unity. this is just a copy of https://code.msdn.microsoft.com/windowsdesktop/DirectCompute-Graphics-425de5a8

11

Triangles100x100x100. a Million Triangles Play Around

10

Write-RenderTexture3D-with-ComputeShader. ComputeShaderで、RenderTexture3Dに書き込む。

9

Unity-LightBeam-VFX-Graph. C#

9

BarabaraShader. bara-bara Effect in Unity

8

VJ_CX. C#

8

TreeFactory. C#

8

Bezier-Vfx. C#

7

Bezier-Mesh. C#

7

CustomMRT-Blending-Example. 半透明を綺麗にブレンディングする、試行錯誤。

7

Tex2dSequenceControl. C#

6

Line-Texture-Baker. C#

6

unity-osc. A minimal OSC receiver implementation for Unity.

5

ParticlePhysics. C#

5

VJ_VoxelDepthVR. C#

5

sugi.vfx. HLSL

4

Play-Aronnd-Mesh. C#

4

BlossomingFlowerVfx. C#

4

SugiBasicPackages. ぼくが、よく使うスクリプトを入れる!

4

GrassParticle. http://youtu.be/LPMu4cSYnA0

4

sugi.cc_old. it's sugi.cho's classes

3

tree_vfx. C#

2

Halftone. ハーフトーン

2

nanoKONTROL-Studio-Unity. nanoKONTROL StudioをUnityで使いやすいようにするのが目標

1

UnityCaustics. C#

1