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a freelance programmer based in Tokyo.
Animation-Texture-Baker. 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン
816Unity-GPU-Particle. gpu particle for unity
117TransformAnimationTextureBaker. baking transform animation to texture for Unity
94ProjectionSpray. HLSL
90Unity-ProjectionSpray-v2. ShaderLab
78ArtNet.Unity. ArtNet library for Unity(C#). Based on An ArtNet library for C# and VB.Net developers. Based on the ACN project codebase
73ProjectionMapping-unity. this project is work in progress
68Unity-InternalSkinningTest. test code for Unity built-in shader internalskinning.compute
49AnimationParticleSystem-Unity. ShaderLab
41Animated-Mesh-Surface-Position-Texture-Generator. C#
41sugi.udp. send and receive udp data
35ComputeShader-Unity-macOS. HLSL
32KinectStudy-Unity. C#
31RealSense-Touch. C#
30GPU-Particle. using ComputeShader
29Unity-URP-PostProcessing-With-Alpha. C#
29Unity-Projector-urp. C#
28Multi-Projector-Overlap-Blending-QuadWarp. C#
26Unity-ParticleSystem-GPUUpdate. Update built-in ParticleSystem with ComputeShader
25CCL-GPU. Connected component labeling (CCL) using Unity ComputeShader
25Unity-FrameBuffer. C#
20Unity-URG. C#
20AnimationCache. C#
19RealSenseVisualize. C#
18UnityGraphicsPrograming. Creating Mesh and Shader
17SurfaceSamplerUnity. C#
16First-Compute-Shader. ComputeShaderの入門
15FrustumMatrix. C#
13Prism-Refraction. C#
13vfxStudy. unity vfx graph benkyou suru
13FlowingParticles. パーティクルをテクスチャで制御する
12ArtNetController. C#
12Movement-Of-Fishes. 魚の動き
12text-to-vfx. ShaderLab
11RuntimeSVG. C#
11DirectCompute-Graphics-Sample-FluidCS11-Unity. this is just a copy of https://code.msdn.microsoft.com/windowsdesktop/DirectCompute-Graphics-425de5a8
11Triangles100x100x100. a Million Triangles Play Around
10Write-RenderTexture3D-with-ComputeShader. ComputeShaderで、RenderTexture3Dに書き込む。
9Unity-LightBeam-VFX-Graph. C#
9BarabaraShader. bara-bara Effect in Unity
8VJ_CX. C#
8TreeFactory. C#
8Bezier-Vfx. C#
7Bezier-Mesh. C#
7CustomMRT-Blending-Example. 半透明を綺麗にブレンディングする、試行錯誤。
7Tex2dSequenceControl. C#
6Line-Texture-Baker. C#
6unity-osc. A minimal OSC receiver implementation for Unity.
5ParticlePhysics. C#
5VJ_VoxelDepthVR. C#
5sugi.vfx. HLSL
4Play-Aronnd-Mesh. C#
4BlossomingFlowerVfx. C#
4SugiBasicPackages. ぼくが、よく使うスクリプトを入れる!
4GrassParticle. http://youtu.be/LPMu4cSYnA0
4sugi.cc_old. it's sugi.cho's classes
3tree_vfx. C#
2Halftone. ハーフトーン
2nanoKONTROL-Studio-Unity. nanoKONTROL StudioをUnityで使いやすいようにするのが目標
1UnityCaustics. C#
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