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Game developer for 20+ years, currently specializing in Graphics, shaders, and client side architecture.
VertexPaint. Unity 5.3 Vertex Painter
926ShaderPackager. A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader
95OffScreenParticleRendering. Off Screen Particle Rendering system for Unity
89CurveTexture. Easily encode arbitrary curves into textures and apply them to materials or global shader properties
83PlayableShaderGlobals. Allows you to easily add new shader globals to the Timeline feature in unity 2017
61DistortionImageEffect. An image effect based distortion/heat effect that doesn't use grab pass
61Blog-BurstJobsExample. Example code on how to optimize things with Burst/Jobs
39BetterShaders_SyntaxHighlightSublime.
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