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redqueen_legacy. initial commit
★ 120bvh. BVH STAR in Japanese
★ 83nonlinear-ray-tracing. C++
★ 81shinjiogaki.github.io. HTML
★ 40voroce. fast voronoi
★ 38stippling. stippling
★ 4plants. pics of leaves, trees, etc.
★ 1david-vanderson-dvui. Zig
★ 1capy. 💻Build one codebase and get native UI on Windows, Linux and Web
★ 2.7kdvui. Immediate Zig GUI for Apps and Games
★ 1.6kassets. USD Working Group assets
★ 312gaffer. Gaffer is a node-based application for lookdev, lighting and automation
★ 1.1kWaterLily.jl. Fast and simple fluid simulator in Julia
★ 828Packaide. Fast and robust 2D nesting
★ 66pykan. Kolmogorov Arnold Networks
★ 16kWoBonPBRTv3. Extension of pbrt-v3 implementing the SIGGRAPH NA 2023 paper "A Practical Walk-on-Boundary Method for Boundary Value Problems"
★ 17lenia. Rust
★ 83nmslib. Non-Metric Space Library (NMSLIB): An efficient similarity search library and a toolkit for evaluation of k-NN methods for generic non-metric spaces.
★ 3.6kc-GPLVM. PyTorch implementation of the Covariate-GPLVM
★ 26psa. Automatically exported from code.google.com/p/psa
★ 27mlpack. mlpack: a fast, header-only C++ machine learning library
★ 5.7kAssorted-Houdini-Demos. Toy projects I play with during weekends :)
★ 115qc2ga-intersection. C++
★ 4SamplinSafari. Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.
★ 163NodeGit. A framework for diffing and merging visual scripting graphs
★ 14Neural-Field-Convolutions-by-Repeated-Differentiation. Python
★ 10sewformer. Python
★ 212GarmentCode. A modular programming framework for designing parametric sewing patterns
★ 393Hands-On-Graph-Neural-Networks-Using-Python. Hands-On Graph Neural Networks Using Python, published by Packt
★ 1krustlight. physically-based rendering engine implemented with Rust.
★ 73logue-sdk. This repository contains all the files and tools needed to build custom oscillators and effects for the prologue synthesizer.
★ 1kcurlnoisejittering. Curl Noise Jittering
★ 18MathematicalRobotics. Python
★ 216Volumetric-data-structures-for-real-time-ray-tracing. All documents related to my master thesis
★ 55sourceCodeMBBRDF. C++
★ 23BlueNoiseDitherMaskTiles. Utility for producing blue-noise dither mask tiles on the GPU
★ 89ssax. Implementation of Sinkhorn Step in JAX, NeurIPS 2023.
★ 50WoBToolbox. Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."
★ 59zombie. Grid-Free Monte Carlo Solvers for Physics Simulations Involving Partial Differential Equations
★ 299particle-life. A simple program to simulate artificial life using attraction/reuplsion forces between many particles
★ 3.3kalgovivo. An energy-based formulation for soft-bodied virtual creatures
★ 342lentil. Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights (top level repo)
★ 125facet-forge. Benchmark microfacet BSDFs supporting general NDFs
★ 22HairStrandsRendering. A hair strand rendering tool using the Dear ImGui.
★ 79BEMsim3D. Implementation of a full-wave reference simulator for computing surface reflectance.
★ 19awesome-neural-rendering. Resources of Neural Rendering
★ 2.4kcipic-hrtf-database. A database of head-related transfer functions created by the Center for Image Processing and Integrated Computing at the University of California in 2001.
★ 95consistency_models. Official repo for consistency models.
★ 6.5kopenmoonray. MoonRay is an open-source, award-winning, state-of-the-art production path tracing renderer, initially developed at DreamWorks and an active member project of the Academy Software Foundation.
★ 4.7kredpill. C++
★ 17terrain-demos. Ways to manipulate terrain data with Tangram
★ 52ltc-sheen. Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, and Matt Jen-Yuan Chiang
★ 60roughhair. C++
★ 25nanothread. nanothread — Minimal thread pool for task parallelism
★ 95psrdnoise. Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.
★ 324MC-style-vol-eval. C++
★ 38ephtracy.github.io. HTML
★ 2.9kotmap. c++ optimal transport solver on 2D grids
★ 60BlueNoise. A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.
★ 265STBN. C++
★ 178cyCodeBase. An open source programming resource intended for graphics programmers.
★ 328LTC-Anisotropic. LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.
★ 90asitop. Perf monitoring CLI tool for Apple Silicon
★ 4.6kdeepvecfont. [SIGGRAPH Asia 2021] DeepVecFont: Synthesizing High-quality Vector Fonts via Dual-modality Learning
★ 220RTXDI. HLSL
★ 529mitsuba. Fork of the Mitsuba 0.x repo with additional BSDFs and phase functions
★ 8nanosvg. Simple stupid SVG parser
★ 2ksvgpp. C++ SVG library
★ 594generative-models. Collection of generative models, e.g. GAN, VAE in Pytorch and Tensorflow.
★ 7.5kvariational-autoencoder. Variational autoencoder implemented in tensorflow and pytorch (including inverse autoregressive flow)
★ 1.2kgplvm. Deprecated MATLAB software for IVM Based GPLVM
★ 7tessagon. Tessellate your favorite 2D manifolds with triangles, hexagons, and other interesting patterns.
★ 232gproshan. geometry processing and shape analysis framework
★ 75msdfgen. Multi-channel signed distance field generator
★ 4.9kRock-fracturing. Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.
★ 51implot. Immediate Mode Plotting
★ 6.2ksimple-spectral. A Simple Spectral Renderer
★ 212physlight. Jupyter Notebook
★ 213gpu-arpack. A GPU-based wrapper for ARPACK
★ 6spdlog. Fast C++ logging library.
★ 29kmorphogenesis-resources. Resources on the topic of digital morphogenesis (creating form with code). Includes links to major articles, code repos, creative projects, books, software, and more.
★ 2.3knonmanifold-laplacian. A robust Laplace matrix for general (possibly nonmanifold) triangle meshes, and point clouds [Sharp & Crane SGP 2020]
★ 150diffvg. Differentiable Vector Graphics Rasterization
★ 1.3ktoys. Storage for my snippets, toy programs, etc.
★ 375STAR. ECCV2020 - Official code repository for the paper : STAR - A Sparse Trained Articulated Human Body Regressor
★ 722Trinity. Programmable 3D fluid simulator running in WebGL.
★ 333pbrt-v4. Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
★ 3.7kSIMDxorshift. Fast random number generators: Vectorized (SIMD) version of xorshift128+
★ 123fluid-engine-dev. Fluid simulation engine for computer graphics applications
★ 2.1ksimple_ris_bpt. a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG 2020)
★ 25DanbooRegion. DanbooRegion: An Illustration Region Dataset (ECCV 2020)
★ 400ALEX. A library for building an in-memory, Adaptive Learned indEX
★ 701CellularForms. An implementation of Andy Lomas' Cellular Forms.
★ 159opticspy. python optics module
★ 550semiproctex. Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).
★ 43Miscellaneous. Wolfram Language
★ 58tinycolormap. A header-only, single-file library for colormaps written in C++11
★ 376differential-lattice. a generative algorithm using CUDA
★ 76point2mesh. Reconstruct Watertight Meshes from Point Clouds [SIGGRAPH 2020]
★ 1.2ktomlplusplus. Header-only TOML config file parser and serializer for C++17.
★ 2.1kversion2. Vector class library, latest version
★ 1.5kmpr. Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)
★ 220probabilistic-quadrics. Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"
★ 61winflexbison. Main winflexbision repository
★ 479mitsuba2. Mitsuba 2: A Retargetable Forward and Inverse Renderer
★ 2.1kTriWild. TriWild: Robust Triangulation with Curve Constraints
★ 264little-big-city. JavaScript
★ 892pybind11. Seamless operability between C++11 and Python
★ 18knormals_revisited. revisiting a known normal transformation in computer graphics
★ 330HYG-Database. Current version of the HYG Stellar database
★ 788houdini-notes. Collection of notes using Houdini; tips, tricks and small setups that I would otherwise forget
★ 31utk. Uni{corn|form} toolkit
★ 63growth. C++
★ 90opencloth. A collection of source codes implementing cloth simulation algorithms in OpenGL
★ 549coma. Convolutional Mesh Autoencoders for Generating 3D Faces
★ 476webgl-examples. Code examples that accompany the MDN WebGL documentation
★ 1.2kfieldgen. Generates high-quality, optimally smooth tangent direction fields on triangle meshes.
★ 1782d-mass-spring-sim. An interactive two-dimensional mass-spring system using OpenGL and GLUT.
★ 4aliasmethod. A C++ implementation of Walker's Alias Method for quickly sampling from an array with a given probability distribution
★ 10glm. OpenGL Mathematics (GLM)
★ 11kaabo. Axis Aligned Bounding Octahedron
★ 253Lenia. Lenia - Mathematical Life Forms
★ 3.8kportable-file-dialogs. 💬 Portable GUI dialogs library, C++11, single-header
★ 1.2kWaveFunctionCollapse. Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
★ 25kenkiMI. C and C++ Minecraft Importer library
★ 109cgltf. :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
★ 2knetwork_simplex. Fast optimal transport code
★ 63Dendrite. GPU-based dendrite patterns generator with a space colonization algorithm in Unity.
★ 119Probabilistic-Programming-and-Bayesian-Methods-for-Hackers. aka "Bayesian Methods for Hackers": An introduction to Bayesian methods + probabilistic programming with a computation/understanding-first, mathematics-second point of view. All in pure Python ;)
★ 28kQMVC. QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2018/ACM Trans. Graph.)
★ 79hmodel. Sphere Meshes for Real-Time Hand Modeling and Tracking
★ 52VLR. GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8
★ 234QuadriFlow. QuadriFlow: A Scalable and Robust Method for Quadrangulation
★ 850LBFGSpp. A header-only C++ library for L-BFGS and L-BFGS-B algorithms
★ 653ThreadPool. A simple C++11 Thread Pool implementation
★ 8.8kcedec-hdrp-deck. Presentation deck for a HDRP talk at CEDEC 2018
★ 17glTF-Toolkit. A collection of tools for modifying and optimizing glTF assets
★ 316glTF-SDK. glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).
★ 623ICML-2017-Papers. https://2017.icml.cc/Conferences/2017/Schedule
★ 70jgt-code. Code developed for articles in the "Journal of Graphics Tools"
★ 496gpucast. C++
★ 2WaterSurfaceWavelets. C++
★ 149imgui. Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
★ 75kspectra. A header-only C++ library for large scale eigenvalue problems
★ 860water-wave-packets. Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)
★ 45SQEM. Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur, ACM SIGGRAPH Asia 2013).
★ 46ltc_code. Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
★ 488Multi-scale-turing-patterns. Multi scale turing patterns, openframeworks implementation
★ 6GridFluidSim3D. A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
★ 830hagrid. Implementation of the paper: `GPU Ray Tracing using Irregular Grids`
★ 53awesome-computer-vision. A curated list of awesome computer vision resources
★ 23kSLR. Monte Carlo Ray Tracing Renderer
★ 77single_file_libs. List of single-file C/C++ libraries, with emphasis on clause-less licenses.
★ 10ktray. A toy ray tracer
★ 74Turbo-Boost-Switcher. Turbo Boost disabler / enable app for Mac OS X
★ 1.6kbullet3. Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
★ 15katrbvh. Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"
★ 56com.unity.formats.alembic. Alembic importer and exporter plugin for Unity
★ 807UVChecker-map. A collection of free images what can be used during unwrapping of 3D models
★ 333tungsten. High performance physically based renderer in C++11
★ 1.8kminiexr. Small code to write OpenEXR images
★ 61tinyexr. Tiny EXR image loader/saver library
★ 825pbrt-v3. Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
★ 5.1kMathGeoLib. A C++ library for linear algebra and geometry manipulation for computer graphics.
★ 732ptmconvert. A tool to convert Polynomial Texture Maps into regular bitmaps
★ 17OpenSubdiv. An Open-Source subdivision surface library.
★ 3.1klibigl. Simple MPL-2.0-licensed C++ geometry processing library.
★ 5.1k3DModels. A "Free" 3D models project for Computer Graphics Researcher and Students.
★ 129embree. Embree ray tracing kernels repository.
★ 2.7k