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Sol III

Xiaochun Tong

Elite
@shiinamiyuki

Research Intern at Cohere | PhD student at UWaterloo | Research area: differentiable GPU programming languages and compilers

akari_render. High Performance CPU/GPU Physically Based Renderer in Rust

215

miyuki-renderer. Experimental Physically Based Renderer

92

mcgp. Implementation of Monte Carlo Geometry Processing

26

kcc. A Small C Compiler

25

lunatic. lunatic: a toy lua interpreter

18

Accurate-Large-Scale-Ferrofluids. Final Project of CSC417. Implementation of On the Accurate Large Scale Simulation of Ferrofluids

16

minpt. Small yet (almost) complete modern pathtracer.

15

rua. Lua Implementation in Rust

15

smallpssmlt. Robust Global Illumination in 99 lines of C++

12

NanoVoxel_old. GPU accelerated voxel renderer

8

miyuki.foundation. Simple util library for computer graphics, enabling reflection & serialization for C++

8

aqua-engine. Physically-based realtime renderer in Rust

7

Speka_old. Speka: a tiny OO language

6

min-gi. Rust

5

CSC466_Project. C++

3

miyuki.serialize. lightweight serialization for C++

3

useless. unified, seamless & efficient library external supporting system.

3

nano-akari. C++

3

Ayakashi-lang. The Ayakashi language, a static typed language that compiles to C.

3

varray. Lightweight Out of Core Array

2

tiny-cuda-nn. Lightning fast & tiny C++/CUDA neural network framework

1

linux. Linux kernel source tree

1

apic-fluid. APIC fluid simuator

1

mitsuba. Fork of Mitsuba 0.6. Based on tom94's PPG branch

1

AkariRender-Scenes.

1

tungsten. High performance physically based renderer in C++11

1

oidn-sys. Rust

1

autodiff. An Overly Simple Source-to-Source AD Library for C++

1

linalg. Simple C++ 3D linear algebra

1

danmaku. having fun with danmaku engine

1