This is your work, valued

Burlington, VT

Shane Celis

Elite
@shanecelis

I'm an evolutionary robotics researcher turned gamedev, making fun virtual robot toys that hint at artificial evolution.

water-demo. A port of Evan Wallace's "Water Demo" for WebGL to Unity.

336

emacsy. An embeddable Emacs-like library for GNU Guile Scheme

117

hideshow-org. Provides org-mode like hide and show for hideshow.el

75

bevy_minibuffer. A gamedev console inspired by classic Unix text editors

50

SeawispHunter.RolePlay.Attributes. Defines role playing attributes like "max health" using generics that are modified non-destructively and notify on changes

44

nano9. A Pico-8 compatibility layer for Bevy

24

trowel. A sprig firmware implementation in rust

22

unity-package-template. Creates a Unity 3D package from a template

12

bevy_old_tv_shader. An "old TV" post-processing effect for Bevy

12

contacts. Display contacts from the AddressBook database

11

tmk_keyboard. keyboard controller firmware for Atmel AVR USB family

10

bevy_minibuffer_inspector. Minibuffer integration for bevy-inspector-egui

10

j. semi clone of autojump (http://github.com/joelthelion/autojump) in shell/awk

10

bevy_plane_cut. A plane cut material for bevy

10

creatures. Thomas Miconi's code for evolving virtual creatures for numerous things, reworked for my purposes

9

bevy_terminal_shader. An old school terminal shader for the bevy game engine

9

emacsy-webkit-gtk. A barebones browser with an echo-area/minibuffer any Emacsian will love

8

bevy_video_glitch. A video glitch effect for bevy

7

dbg_if. dbg! in the loop without terminal woes.

7

code-cite. Tool to cite code from various sources

7

push-forth-dotnet. Push-forth is a light-weight, strongly-typed, stack-based genetic programming language for .NET

7

hello-emacsy. A Minimal Emacsy Example Program

6

eureqa-mathematica-client. A Eureqa Client for Mathematica

6

PshSharp. C# implementation of the Push programming language, a stack-based language designed for genetic programming.

6

SeawispHunter.Maths. Computes Entropy, Conditional Entropy, Mutual Information, and probabilities from tallies.

5

delta-forth-net. Delta Forth .NET Compiler

5

KeySequences. A trie-based key sequence detector for Unity

5

bevy_asky. Query the user in Bevy

5

yasnippet-latex-mode. Collection of latex-mode snippets for yasnippet in Emacs

5

keyseq. Specify key chords using `Ctrl-A` short-hand

4

minimal-emacsy-example. Minimal Emacsy Example Program

4

frayed. Unfused and unashamed iterators under the hood, conventional iterators out the door

4

amhello. A "hello world" for autoconf and automake

4

tiny-dungeon. A Nano-9 top-down game example

3

nuweb. My personal fork of the literate programming tool nuweb 1.58

3

guile-osc. A guile library to interact with Open Sound Control

3

FileOpener. A file opener for Unity3d's editor, ensures Emacs and vim go to the right line and column

2

bevy_mod_plotters. A plotter material for bevy

2

ProceduralToolkit. Procedural generation library for Unity

2

MetaDotNetBook. Code from the book Metaprogramming in .NET by Hazzard and Bock. https://archive.codeplex.com/?p=metadotnetbook

2

the-garden. The Garden v2.0: A Parable Inspired by the Church of Emacs

2

minibuffer-arcadia-support. Adds lisp support to Minibuffer using Arcadia, a Clojure development environment for Unity3D.

2

unity-compiler-definitions. Show all the operant Unity platform specific compiler definitions.

2

shanecelis.github.com-defunct. Blog

2

mo. Mustache templates in pure bash

2

bevy_water. Dynamic ocean material for Bevy.

1

text_style. Rust

1

Unity.Package.AsyncAwaitUtil. A bunch of code to make using async-await easier in Unity3D

1

adapton.rust. General-purpose abstractions for incremental computing, in Rust

1

Unity-PageTransitionRx. C#

1

HyperSharpNEAT. C#

1

asky. Rust library to create good looking prompts in the terminal

1

Arcadia. Clojure in Unity

1

bevy_generative. Real-time procedural generation of maps, textures, terrain, planets and more!

1