This is your work, valued
I'm an evolutionary robotics researcher turned gamedev, making fun virtual robot toys that hint at artificial evolution.
water-demo. A port of Evan Wallace's "Water Demo" for WebGL to Unity.
336emacsy. An embeddable Emacs-like library for GNU Guile Scheme
117hideshow-org. Provides org-mode like hide and show for hideshow.el
75bevy_minibuffer. A gamedev console inspired by classic Unix text editors
50SeawispHunter.RolePlay.Attributes. Defines role playing attributes like "max health" using generics that are modified non-destructively and notify on changes
44nano9. A Pico-8 compatibility layer for Bevy
24trowel. A sprig firmware implementation in rust
22unity-package-template. Creates a Unity 3D package from a template
12bevy_old_tv_shader. An "old TV" post-processing effect for Bevy
12contacts. Display contacts from the AddressBook database
11tmk_keyboard. keyboard controller firmware for Atmel AVR USB family
10bevy_minibuffer_inspector. Minibuffer integration for bevy-inspector-egui
10j. semi clone of autojump (http://github.com/joelthelion/autojump) in shell/awk
10bevy_plane_cut. A plane cut material for bevy
10creatures. Thomas Miconi's code for evolving virtual creatures for numerous things, reworked for my purposes
9bevy_terminal_shader. An old school terminal shader for the bevy game engine
9emacsy-webkit-gtk. A barebones browser with an echo-area/minibuffer any Emacsian will love
8bevy_video_glitch. A video glitch effect for bevy
7dbg_if. dbg! in the loop without terminal woes.
7code-cite. Tool to cite code from various sources
7push-forth-dotnet. Push-forth is a light-weight, strongly-typed, stack-based genetic programming language for .NET
7hello-emacsy. A Minimal Emacsy Example Program
6eureqa-mathematica-client. A Eureqa Client for Mathematica
6PshSharp. C# implementation of the Push programming language, a stack-based language designed for genetic programming.
6SeawispHunter.Maths. Computes Entropy, Conditional Entropy, Mutual Information, and probabilities from tallies.
5delta-forth-net. Delta Forth .NET Compiler
5KeySequences. A trie-based key sequence detector for Unity
5bevy_asky. Query the user in Bevy
5yasnippet-latex-mode. Collection of latex-mode snippets for yasnippet in Emacs
5keyseq. Specify key chords using `Ctrl-A` short-hand
4minimal-emacsy-example. Minimal Emacsy Example Program
4frayed. Unfused and unashamed iterators under the hood, conventional iterators out the door
4amhello. A "hello world" for autoconf and automake
4tiny-dungeon. A Nano-9 top-down game example
3nuweb. My personal fork of the literate programming tool nuweb 1.58
3guile-osc. A guile library to interact with Open Sound Control
3FileOpener. A file opener for Unity3d's editor, ensures Emacs and vim go to the right line and column
2bevy_mod_plotters. A plotter material for bevy
2ProceduralToolkit. Procedural generation library for Unity
2MetaDotNetBook. Code from the book Metaprogramming in .NET by Hazzard and Bock. https://archive.codeplex.com/?p=metadotnetbook
2the-garden. The Garden v2.0: A Parable Inspired by the Church of Emacs
2minibuffer-arcadia-support. Adds lisp support to Minibuffer using Arcadia, a Clojure development environment for Unity3D.
2unity-compiler-definitions. Show all the operant Unity platform specific compiler definitions.
2shanecelis.github.com-defunct. Blog
2mo. Mustache templates in pure bash
2bevy_water. Dynamic ocean material for Bevy.
1text_style. Rust
1Unity.Package.AsyncAwaitUtil. A bunch of code to make using async-await easier in Unity3D
1adapton.rust. General-purpose abstractions for incremental computing, in Rust
1Unity-PageTransitionRx. C#
1HyperSharpNEAT. C#
1asky. Rust library to create good looking prompts in the terminal
1Arcadia. Clojure in Unity
1bevy_generative. Real-time procedural generation of maps, textures, terrain, planets and more!
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