This is your work, valued
nibbler. Chess analysis GUI for UCI engines, with extra features for Leela (Lc0) in particular.
730ogatak. KataGo analysis GUI and SGF editor
139sgf_to_gif. SGF file --> GIF
55fluorine. Replay viewer for Halite 3, in JS (Electron)
48chlorine. Replay viewer for Halite 2, in JS (Electron)
35sgf. Library for SGF manipulation in Golang
14halite3_reload. Halite 3 reloader
11gofish. Go / Baduk library with SGF / GIB / NGF / UGF support, game editor, and GTP relay in Tkinter
10disorderBook. A Stockfighter server in Python
10optics. Third party replay viewer for Lux AI challenge 2021
9sabaki_subdued_theme_40. CSS
7xyz2sgf. [Python 3] GIB, NGF, and UGF/UGI converter to SGF for the game of Go / Baduk / Weiqi
7crazystone_analysis_to_sgf. Convert a CrazyStone XPS / OXPS analysis file to SGF
6disorderBook_Prime. A Stockfighter server in C and Go
6iodine. Realtime viewer for Halite 3 games
5halite2_rush_theory. Halite 2 Theory of Rushing
5dubnium. Alternate Halite 3 engine
4tkintergo. Use Tkinter as a game engine for Golang this is the worst idea ever
3leela_zero_analysis. SGF --> Leela Zero analysis (simple)
3halite3_benchmarks. Python
3twogtp. Match runner for Go Text Protocol (GTP) engines
3gohalite2. Bot for the Halite 2 competition in Golang
3stockfighter-graph-py. Realtime grapher for Stockfighter venue bid/ask spread
3llm_chaos. Discord <> multi-LLM bridge in Node
3lc0_lichess. Simple Lc0 runner for Lichess API
2minimal_goban. Minimal goban JS code
2vis. Crude offline visualiser for Halite
2LeelaStockZeroFish. LeelaStockZeroFish
2shin-kaya. Simple Go Database in Electron
2halite_reload. Unofficial Halite Engine (Environment)
2gtp. Go Text Protocol helper library for engines in Golang
2chalite. C starter package for the Halite programming challenge
2chesscrime. JavaScript
1kata-analyze. Python
1electron_base_3. JavaScript
1golux2. Go
1electron-sqlite-experiments. Searching for a reproduction of a crash
1lc0_policy_grapher. Python
1chessboardjs. Chess960 data structure with methods
1worldsim. Experimental tile-based game/world simulation engine
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