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Canada

Eric prvncher

Elite
@provencher

building Repo Prompt | prev Staff Eng working on XR at Unity

MRTK-Quest. MRTK-Quest: Mixed Reality Toolkit (MRTK) extension bridge for Oculus Quest + Rift / S

392

OpenXR_XRI_Sample. Showcase for new XRI features

135

Backroll. Unity C# Port of GGPO built atop Hourai Networking

81

MRTK-Quest-Sample. Sample project for setting up with MRTK-Quest. Used only for educational purposes.

63

MRTK-Online. Example repo showing online functionality leveraging Normcore

55

MRTK-StandardShader. Standalone version of MRTK Standard Shader

54

xcodemcpcli. CLI for driving Xcode builds, tests, and launches through the Xcode MCP bridge

29

MR_Surfaces_Oculus. Touchable surfaces for Hololens and Immersive headset

22

MRTK-MagicLeap. MRTK extension for Magic Leap

21

XR-Interaction. XR interaction prototypes

13

MultiTouch-UX_Sketchbook. Sketchbook for multi touch interations

11

handUI. UI elements and prototyping tools for hands

8

ECS_Playground. Playground for showing off ecs experiments

6

Deform. A fully-featured deformer system for Unity.

5

UnityToonShader. Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.

4

MathUtilities. A collection of some of the neat math and physics tricks that I've collected over the last few years.

3

DigDugClone. Clone of the 1982 Konami hit DIG DUG, built in the Unity Engine

3

MRTK-Quest-Physics. Physics (HPTK) integration into MRTK-Quest

3

MetaXRI. Example Repo showing how to combine the Unity XR Interaction Toolkit, with features from Meta's Unity Integration Asset.

3

EnergyCombatVR. Playground for experimenting with networked playfighting using energy abilities in VR

2

VRPhysicsHands. Fully physics based VR hands for the Oculus Quest hand tracking

2

Granulator. a c# granular sound synthesizer

2

SpatialAlignment. Helpful components for aligning and keeping virtual objects aligned with the physical world.

2

Electric-Heart. A BPM-based Music Shader made in Unity's Shader Graph

2

TalosOrigins. Talos Origins is a two-dimensional procedurally generated action-exploration RPG

2

repoblocks. Open Source web based block destruction game

1

QuickOutline. Unity asset for adding outlines to game objects

1

HandshakeVR. Easy compatibility layer for Leap Motion hand tracking & SteamVR Skeletal Input

1

GraphicsAhoy. Graphics Engine Tech Demo written with C++ and OpenGL 3.3 shaders

1

PopReadPixels. Unity plugin to read pixels from a texture, on the render thread to avoid big CPU/GPU syncs. Essentially a deferred read.

1

FastNoiseSIMD. C++ SIMD Noise Library

1