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building Repo Prompt | prev Staff Eng working on XR at Unity
MRTK-Quest. MRTK-Quest: Mixed Reality Toolkit (MRTK) extension bridge for Oculus Quest + Rift / S
392OpenXR_XRI_Sample. Showcase for new XRI features
135Backroll. Unity C# Port of GGPO built atop Hourai Networking
81MRTK-Quest-Sample. Sample project for setting up with MRTK-Quest. Used only for educational purposes.
63MRTK-Online. Example repo showing online functionality leveraging Normcore
55MRTK-StandardShader. Standalone version of MRTK Standard Shader
54xcodemcpcli. CLI for driving Xcode builds, tests, and launches through the Xcode MCP bridge
29MR_Surfaces_Oculus. Touchable surfaces for Hololens and Immersive headset
22MRTK-MagicLeap. MRTK extension for Magic Leap
21XR-Interaction. XR interaction prototypes
13MultiTouch-UX_Sketchbook. Sketchbook for multi touch interations
11handUI. UI elements and prototyping tools for hands
8ECS_Playground. Playground for showing off ecs experiments
6Deform. A fully-featured deformer system for Unity.
5UnityToonShader. Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
4MathUtilities. A collection of some of the neat math and physics tricks that I've collected over the last few years.
3DigDugClone. Clone of the 1982 Konami hit DIG DUG, built in the Unity Engine
3MRTK-Quest-Physics. Physics (HPTK) integration into MRTK-Quest
3MetaXRI. Example Repo showing how to combine the Unity XR Interaction Toolkit, with features from Meta's Unity Integration Asset.
3EnergyCombatVR. Playground for experimenting with networked playfighting using energy abilities in VR
2VRPhysicsHands. Fully physics based VR hands for the Oculus Quest hand tracking
2Granulator. a c# granular sound synthesizer
2SpatialAlignment. Helpful components for aligning and keeping virtual objects aligned with the physical world.
2Electric-Heart. A BPM-based Music Shader made in Unity's Shader Graph
2TalosOrigins. Talos Origins is a two-dimensional procedurally generated action-exploration RPG
2repoblocks. Open Source web based block destruction game
1QuickOutline. Unity asset for adding outlines to game objects
1HandshakeVR. Easy compatibility layer for Leap Motion hand tracking & SteamVR Skeletal Input
1GraphicsAhoy. Graphics Engine Tech Demo written with C++ and OpenGL 3.3 shaders
1PopReadPixels. Unity plugin to read pixels from a texture, on the render thread to avoid big CPU/GPU syncs. Essentially a deferred read.
1FastNoiseSIMD. C++ SIMD Noise Library
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