This is your work, valued
Jai beta tester, working on games, game engines, programming languages and other fun stuff! C/C++/Jai
Vk-Engine. Vulkan based game engine
80jai-text-editor. A simple text editor written in Jai
36GMS2-MetroidvaniaEngine. A metroidvania engine made in Game Maker Studio 2
24Jai-Win32. Win32 bindings generator for the Jai programming language
9Linalg. Linear Algebra module written in Jai, for games.
7MonoGame-TileBasedCollisions. Tile based collision detection and response in MonoGame. Handles solid tiles, ground detection, platforms and slopes.
7cubemap-generator. Equirectangular to cubemap image converter, used in https://github.com/ostef/space-sim
5skeletal-animation-example. Example program for the Jai programming language
4Game-Human-Rig. A Blender human rig and prototype 3d model for video games
4old-modules. A set of Jai modules, for use across many of my projects
3GMS2-DevConsole. Developper console for Game Maker Studio 2
3Modules. C++
3amber. Amber text editor, written in Jai!
3jai-fmt. String formatting module written in Jai.
3jai-ryu. Port of the Ryu: Fast float to string conversion algorithms to Jai
242-inception. Inception project from 42 school
2ft_math. Math library in C, following the 42 norm
142-ft_transcendance. Last project from 42 school common core
1jai-hot-reload. Jai hot reloading module system experiment
1Gizmo. Transformation gizmo library in Jai
1Cubed. Discontinued Minecraft clone project
1jai-tracy. Tracy bindings for Jai
142-minitalk. Minitalk project from 42 school
142-libft. Library used for my 42 school projects
1vscode-jai. Jai syntax highlighting for Visual Studio Code
142-cpp. 42 cpp modules
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