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incremental_mpm. 2D implementation of MLS-MPM for simulating soft bodies and fluids
396unity_burst_shape_matching. Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing
92mlsrk. unity implementation of the paper 'A Moving Least Square Reproducing Kernel Particle Method for Unified Multiphase Continuum Simulation'
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