This is your work, valued
PhD Student @ SFU prev: Disney Research, UofT
PARC. PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers
340Unity3D. 3D Rolling Ball Game
14ForestFireFighter. Unity forest fire fighting game
8mpm_elasticity_optimization. Material Point Method for elastic simulation implemented in matlab
8GPU_Voxel_Raytracer. C++ OpenGL Voxel Raytracing program
7MPM. 2D Material Point Method implementation in Matlab
5DiffMPMAnimator3D. Control and simulate amorphous objects
3ARfunctionGenwh2016. C#
3Isometric-GPU-Voxel-Raytracer. An isometric gpu voxel raytracer for a game I am currently making
2MPM_Buddy. C++
2cmpt983_project. CMPT983 project code
1Image2Music-Generator. Generate music from images using customized mapping rules
1rl_toys. Toy environments and RL algorithm implementations
1CGQuickHacks. Implementation of surface simplification paper for csc2521 hacker project
1Rubixu. C++
1GMD2016. C#
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