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Systems performance engineer and graphics programmer who builds benchmarks, parsers, and rendering tools for game development.

JSON parsing and serialization performanceLow-level numeric conversion benchmarkingReal-time graphics and renderingGame engine architecture and physicsData-oriented design patternsEducational content and knowledge systems

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Hong Kong, China

Milo Yip

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@miloyip

Created RapidJSON, a widely-used C++ JSON parser, and RapidXML, establishing himself as the go-to person for fast, practical serialization libraries that handle real-world data at scale.