This is your work, valued
I'm doing things for Unreal now. In ye olde thymes I did things for VVVV. Also doing random other things.
OpenUnrealSpaceMouse. Control Viewport cameras with 3DConnexion SpaceMice, using HID directly.
174hid.spacemouse. HID based abstraction layer for 3DConnexion space mice (no need for 3DXWare bloatware) in node.js
29Nuke.Unreal. Automate Unreal tasks in style with Nuke and C#
25WootingPiano. Proof of concept virtual MIDI keyboard for Wooting One mechanical keyboard with velocity and aftertouch
23xenko-window-from-code. start an empty xenko game on windows from code
11mcro. A C++23 utilities Unreal Engine plugin, for a more civilized age.
9HIDUE. HIDAPI plugin wrapper for UE4
9mp.dx. DX11 / EX9 related nodes from mcropack
5ue4-material-expression-generator. Generate Material expressions to the clipboard to be pasted in Unreal Engine 4 material editor
5VObjects. Generic object utilities for vvvv
5mp.fxh. Commonly used fxh files from mcropack
4md.Nuke.Cola. Give your Nuke builds a refreshing soda! (may contain trace amounts of plutonium)
4mp.essentials. Essential nodes from mcropack
4Unimpressive.Core. Standard library of common functionalities
3OpenUnrealSpaceMouse-TestProject. Test project for the plugin UE4 SpaceMouse
2spacemice. An open and free as in freedom C++ wrapper for 3DConnexion's 6DOF camera controller devices, without depending on their proprietary SDK.
2YXX. YAML <-> XML eXchange
1p4api.net. [Officially Supported] P4API.NET is a wrapper for the P4 C++ API in C#.
1microdee.github.io. personal portfolio
1touchrect. Touchpad (mouse) emulation for touch-screens
1HSDUE4WS_23_04_2020. Workshop material for UE4 kept at Hochschule Darmstadt, on 23.04.2020
1Nuke.VVVV. A workflow for using old-school vvvv with source-code, aided by Nuke automation
1md.ush. Common HLSL headers for UE4 materials
1Buest. UE4 plugin wrapping Boost so other plugins and projects can have a shared dependency on it
1md.stdl. utility functions for C# making my life easier
1reshade-shaders. A collection of post-processing shaders written for ReShade.
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