This is your work, valued
gameboy terrorist menace, occasional developer | dsp, gfx, retrocomp
glitchGBA. A simple tileset-based video glitch software for Nintendo Gameboy Advance, developed with libgba.
40LOVJ. LÖVE2D-based live-coding visual framework supporting GLSL shaders and Spout for code-oriented VJs
17PICO8-visuals. Source and binary release for my PICO-8 visual carts.
6XMXDS. A NDS homebrew to play XM and MOD modules on Nintendo DS built with libgba and libxm7
4GRASPI. GRASPI is a GRAnular Synthesizer for (Raspberry) Pi made in Pure Data
3MAXMXDS. A NDS homebrew built on top of MaxMod, to play MOD/IT/S3M/XM modules on a Nintendo DS as a DJ deck.
3ConvolutionEngine. Header-only C++ convolution engine supporting regular (dense) convolutions, and optimized sparse and velvet-noise convolutions. Also optimized for mono, stereo and quad-channel cases.
2CAlgorithmicAnimations. A rudimental and experimental C program to generate algorithmic animations.
2euroscad-cases. Openscad project file for generation of 3D-printable eurorack skiff cases.
1LICK. livecoding library for LÖVE
1MIDI2OSC. A simple MIDI message to OSC message converter. Created as a support tool for LOVELive2P
1