This is your work, valued

Nashville, TN

Keenan Woodall

Elite
@keenanwoodall

Making stuff.

Deform. A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

3.7k

Grapple-Effect. An example of a simple grapple effect in Unity

315

Deform-Prototype. A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!

294

Piranha. A very simple tool to make rigidbodies swarm a mesh in Unity.

278

ExtendedTransformEditor. A clutterless custom Transform editor for Unity

144

SimpleSquashAndStretchMovement2D. In Unity

111

MeshModifiers. Don't use this - use Deform instead! Its way better!

50

asterboids. Rogue-like space shooter. Made with Odin + Raylib

45

Coroutween. A 💩 tweening library for Unity

45

JobSystemRaymarching. Raymarching in Unity using the job system

38

Cloner-Prototype. A quick attempt at recreating the cloner functionality from Cinema 4D in Unity

35

noisevis. i wanted to more easily visualize what the various noise functions do in the Mathematics.noise class

35

Sinemation. First pass at completely procedurally animating a humanoid.

32

Sketch. Processing-like API for Unity. Built on top of the Shapes vector graphics library

32

PerlinField. Creates a grid of objects and moves them up and down via perlin noise.

31

SimpleFlowfield. A first pass at a flowfield

28

ExtrudedGameOfLife. Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity

24

EditorGenerator. A tool that generates custom editors in Unity

23

VertexPointCloud. Renders instanced meshes on each vertice of another mesh. Can move along normal, scale etc

22

Comment. Add comments to the inspector via a Comment attribute or component

20

ShapesDoodles. Sketches done with the Shapes library

19

EndlessShooter. C#

17

EasyIsosurface. Made this a long time ago and figured I'd throw it on the hub. It's not extremely fast and the base mesh generation is from a tutorial but I got it to work in the editor and added support for generic extensions which I tested by adding noise and splines.

12

With. Adds "With" extension methods to Unity value types to make composing new values easy.

8

CellularAutomata3D. Quick cellular automata implementation that isn't optimized in any way whatsoever and was made in an hour.

5

ld51. C#

4

Digital-Logic-Sim. C#

3

keenanwoodall.com. HTML

1