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Deform. A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
3.7kGrapple-Effect. An example of a simple grapple effect in Unity
315Deform-Prototype. A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
294Piranha. A very simple tool to make rigidbodies swarm a mesh in Unity.
278ExtendedTransformEditor. A clutterless custom Transform editor for Unity
144SimpleSquashAndStretchMovement2D. In Unity
111MeshModifiers. Don't use this - use Deform instead! Its way better!
50asterboids. Rogue-like space shooter. Made with Odin + Raylib
45Coroutween. A 💩 tweening library for Unity
45JobSystemRaymarching. Raymarching in Unity using the job system
38Cloner-Prototype. A quick attempt at recreating the cloner functionality from Cinema 4D in Unity
35noisevis. i wanted to more easily visualize what the various noise functions do in the Mathematics.noise class
35Sinemation. First pass at completely procedurally animating a humanoid.
32Sketch. Processing-like API for Unity. Built on top of the Shapes vector graphics library
32PerlinField. Creates a grid of objects and moves them up and down via perlin noise.
31SimpleFlowfield. A first pass at a flowfield
28ExtrudedGameOfLife. Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity
24EditorGenerator. A tool that generates custom editors in Unity
23VertexPointCloud. Renders instanced meshes on each vertice of another mesh. Can move along normal, scale etc
22Comment. Add comments to the inspector via a Comment attribute or component
20ShapesDoodles. Sketches done with the Shapes library
19EndlessShooter. C#
17EasyIsosurface. Made this a long time ago and figured I'd throw it on the hub. It's not extremely fast and the base mesh generation is from a tutorial but I got it to work in the editor and added support for generic extensions which I tested by adding noise and splines.
12With. Adds "With" extension methods to Unity value types to make composing new values easy.
8CellularAutomata3D. Quick cellular automata implementation that isn't optimized in any way whatsoever and was made in an hour.
5ld51. C#
4Digital-Logic-Sim. C#
3keenanwoodall.com. HTML
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