This is your work, valued
wavefunctioncollapse. Javascript port of https://github.com/mxgmn/WaveFunctionCollapse
523procedural-generation. A mostly javascript-centric resource / links list on procedural content generation (PCG).
291poisson-disk-sampling. Poisson disk sampling in arbitrary dimensions
252cellular-automata-voxel-shader. Generate a voxel shader (for MagicaVoxel) from a custom CA rule
186matcap-studio. An utility to tweak matcaps, with realtime visual feedback.
97pseudofractals-voxel-shader. Voxel shader (for MagicaVoxel) to generate pseudofractals volumes
96convchain. Javascript port of https://github.com/mxgmn/ConvChain
52qoijs. Quite-OK Image format encoder/decoder in vanilla JavaScript.
50procjam2018. Graph.ical, a procedural texture authoring application developed for PROCJAM 2018.
47fast-2d-poisson-disk-sampling. Fast 2D Poisson Disk Sampling based on a modified Bridson algorithm
41PRWM. Packed Raw WebGL Model (PRWM) specifications and implementations.
40hexagrid-relaxing. JavaScript port of Cedric Guillemet's implementation of Oskar Stålberg's irregular grid in a hexagon.
33convchain-gpu. Javascript/WebGL2 port of https://github.com/mxgmn/ConvChain
30cellular-automata. Cellular automata runner
19ngram-word-generator. Word generation based on n-gram models, and a cli utility to generate said models.
17decode-dxt. Decoder for the DXT texture formats.
16voxelShaders. Small collection of Voxel Shaders for MagicaVoxel
16jittered-hexagonal-grid-sampling. Jittered Hexagonal Grid Sampling
14cellular-automata-gpu. GPU-based cellular automata runner
13SimpleMidiInput.js. Abstraction over the MIDI input. Does all the byte crunching and exposes a straightforward event API with MIDI learn capability.
12node-glitch. Glitched stream for intentional data corruption.
11node-mathp. Math utility for node
9gpx. [STALLED] Javascript library to write GPX files
6Aural.js. An attempt at aggregating all my previous work on audio in a single library.
6ndarray-to-vox. Convert a 3D ndarray to a vox file (Magica Voxel format)
6cellular-automata-rule-parser. Parser for S/B, S/B/C and R/T/C/N cellular automata rule formats.
5in-browser-language. Get the language of the browser
5procjam2015. JavaScript
5ti-selector. Simple selector for Titanium's native view elements.
5stochastemes. Second entry for PROCJAM 2015
4node-datafilter. Simple filtering for collections of objects
4in-browser-download. JavaScript
4microsound. JavaScript
4aural-sfz. A codec for SFZ soundfont files.
4aural-interpolation. Interpolation library, aimed for audio-related processing.
3mpc-hd-shaders. HLSL effects for MPC-HD
3procjam2016. Inund, a short contemplative game for PROCJAM2016
2procjam2020-smb3. SMB3 Procedural ROM Hack
2grunt-glitch. A grunt task you shouldn't use.
2pack-spheres. Brute force circle/sphere packing in 2D or 3D
2aural-scala. Codec of Scala scale files
2node-get-source-map-consumer. Get an instance of SourceMapConsumer, when a sourcemap is available, for a given script.
2BNDL. BNDL (binary bundle for arbitrary files) specifications and implementations.
1imgproc. An experimental and unpolished image processing utility for the command line
1ya-base62. Yet Another Base62, first and foremost designed to encode to and decode from structured strings.
1wavefront-obj-parser. An api and cli for parsing wavefront .obj files into JSON
1mls-mpm.js. Material Point Method in Javascript
1procjam2019. PROCJAM 2019 - Generation of vintage engravings of leaves
1ReShade-gameboy.fx. Gameboy shader with checkboard dithering for ReShade https://reshade.me/
1gist-load. Load the content of a Gist file in the browser
1geometricmusicjs. Remix of the Geometric Music app in javascript
1jsstg2015. Repo for js➤stg 2015 - http://jp.wgld.org/jsstg/2015f/
1files2json. A simple cli tool to concat multiple files into a single json file.
1cellular-automata-gpu-playground. ⚠ Work in progress, purely experimental, do not use, highly explosive ⚠
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