This is your work, valued
Game programming lecturer at Breda University of Applied Sciences.
LearningDirectX12. This repository is intended to be used as a code repository for learning DirectX 12.
679VolumeTiledForwardShading. A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)
123LearningDirectX11. The source code repository for https://www.3dgep.com/introduction-to-directx-11/
34discord-user-manager. This is intended to be used as a Discord bot that manages invites to a Discord server based on a user's G suite account.
15signals. C++11 header-only signals & slots library.
13LearningCMake. Learn to use CMake with Visual Studio 2017
13FreeImage. FreeImage is an Open Source library project for developers who would like to support popular graphics image formats like PNG, BMP, JPEG, TIFF and others as needed by today's multimedia applications. FreeImage is easy to use, fast, multithreading safe, compatible with all 32-bit or 64-bit versions of Windows, and cross-platform (works both with Linux and Mac OS X).
9LearningCUDA. A repository for CUDA enabled samples.
5LearningVulkan. Learning the new Vulkan API
4tmpl8. A minimalistic C++ framework for making simple 2D games.
3SoftwareRasterizer. My project to learn how to make a software rasterizer.
3softrast. Basic software rasterizer used to illustrate some concepts in a course.
2TetWild. Robust Tetrahedral Meshing in the Wild.
1optional. A C++11 implementation of std::optional (C++17) based on boost::optional.
1PacMan. This is my intake assignment for BUas Games.
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