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Malmö

Joe Binns

Expert
@joebinns

Physics-Oriented Gameplay Programmer. Ex @NeatCorp.

stylised-character-controller. A stylised physics based character controller made in Unity 3D.

222

clay. A clay shader made in Unity 3D's ShaderGraph.

28

raymarch-explorer-unity. Real-time 3D fractal explorer in Unity.

9

asteroids-scriptable-objects. A tool for modifying game settings, made for Futuregames' course "Development Tools in Game Projects". The tool utilises a custom editor window and scriptable objects, and is applied to an Asteroids remake.

5

oscillators. The Oscillators package provides C# scripts for making rigidbodies in Unity behave as linear or torsional oscillators.

4

joebinns.github.io. My personal website, where I host my portfolio, curriculum vitae and link to the platforms I'm using professionally!

4

worms. An assignment based on Worms (3D), made for Futuregames course "Game Programming with C#".

4

game-project-1. Futuregames Game Project 1 from Team 04.

3

wordle. An assignment based on Wordle, made for Futuregames course "Data Structures and Algorithms".

2

fytn03-module-b-project. Image restoration using partial differential equations.

2

math-for-game-devs. A repository for documenting and sharing my progress on Futuregames' course "Math for Game Devs".

2

gmtk-game-jam-2019. A procedural top-down roguelike.

2

raymarch-explorer-lwjgl. Real-time 3D fractal explorer in a custom-built engine.

2

little-cosmos-code. C++

1

infinite-runner. An assignment to make an infinite runner, made for Futuregames course "Game Programming with C++".

1

vector-field-generator. Python

1

joebinns. A short but sweet README.md for my GitHub profile.

1

gp-with-cs-advanced. A repository for documenting and sharing my progress on Futuregames' advanced class for the course "Game programming with C#".

1

ludum-dare-44. A Fast Paced Disco Themed Rhythm Game.

1