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I’m a Software Engineer and hobbyist game developer! My main areas of interest are game engines, visual computing, game development and AI.
Godot-Post-Process-Outlines. A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games.
166Godot-Common-Game-Framework. A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, async scene loading and caching materials.
141Caravel. A simple game development framework built using C# and MonoGame
6CaravelEditor. A simple tool to author Caravel scenes, entity types and materials.
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