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UnityNativeCollision. SAT Collision in C# for Unity3D Burst Compiler
283UnityAStarNavigation. An A* navigation system for Unity using burst compiled jobs for performance.
154UnityDebugDrawer. Draw debug handles and other GUI elements in the scene view from anywhere in your code base.
52UnityTimelordBlender. Timelord is a demo for custom blending of Unity3D Timelines.
45UnityBurstFunctions. Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.
42UnityEcsEvents. An event system for Unity's data oriented design framework.
27UnityEcsEvents.Example. An example showing the how ECS Events package can be utilized in a game.
19UnityObjectPooler. Simple object pool for Unity
17NativeFasterDictionary. An experiment to write a faster/native version of SveltoECS's FasterDictionary
17UnityNavMeshAreas. Self-updating Areas enum for NavMesh in Unity
15EntitasGenerics. An extension for "Entitas-CSharp" that removes the need for code generation.
15UnityTimelineConditions. Experimental port of Animator conditions interface to Timeline events.
10AsteraX. Coursera Unity certification project
8SharpNav. Advanced Pathfinding for C#
7UnityECSOffsets. Utility to auto-generate an offsets file for 'Internal' protected structs.
6UnityHelpers. A collection of random scripts related to Unity
3MathUtilities. A collection of some of the neat math and physics tricks that I've collected over the last few years.
3Chisel.Prototype. C#
3ECS-Phyllotaxis. Learning ECS - 100k Cubes in Phyllotaxis pattern
3Timeline-MessageMarker. Timeline Message markers
2Ray-Marching. C#
2VoxelWorld. Training Unity on a Voxel World
1Deform. A fully-featured deformer system for Unity.
1DefenseShields. Defense Shields Modpack for SE
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