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ickshonpe

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@ickshonpe

bevy_ui_text_input. Rust

63

bevy-ui-gradients. Bevy UI gradients plugin

14

bevy_mod_ui_texture_atlas_image. bevy plugin for displaying images from a texture atlas in the bevy UI

13

bevy_stat_bars. plugin for drawing floating stat bars

9

bevy_ui_borders. Rust

8

bevy_despawn_with. Bevy Commands extension trait for despawning multiple marked entities at once.

7

bevy_heterogeneous_texture_atlas_loader. Load heterogeneous texture atlases with Bevy

7

bevy_simple_stat_bars. library for drawing health bars etc above sprites

6

bevy_ui_pointer_capture_detector. detects when the pointer is over Bevy UI nodes

5

Conditional_Commands. Conditional component, bundle, and child insertion without the need for an intermediate EntityCommands binding

4

bevy_typewriter. type writer text output

4

bevy_mod_ui_independent_text. Bevy UI text with a transform independent of the UI's layout.

3

bevy-ui-debug-overlay. Improved debug overlay for Bevy UI

3

flat_commands. Spawn entity hierarchies without nesting or collecting the ids.

3

bevy_mod_ui_sprite. draw sprites with the bevy ui

2

bevy_ui_exact_image. Rust

2

text_alignment_example. Rust

1

too_many_pills. Rust

1

texture-atlas-tools. texture atlas tools

1

child_commands. Extension trait / facade on Bevy's EntityCommands for spawning entity hierarchies without nesting

1

math_type_display_hack. compact math type display

1

bevy_ui_text_cursor. bevy ui text cursor

1

grid_layout. Rust

1

sliding-puzzle-game. Simple sliding puzzle game

1

Memory-Match-Game. Simple Memory Match game made using Godot

1

top-down-rotation-example. top down 2d sprite rotation towards the cursor in bevy

1