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em-resolv-replace. EventMachine-aware pure Ruby DNS resolution
★ 68ruby-deepclone. Native Ruby deep clone implementation
★ 40The-Forge. The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
★ 1zig-gamedev. Building game development ecosystem for @ziglang!
★ 1UE5RuntimeToolsFrameworkDemo. Sample project/code that uses the UE5 InteractiveToolsFramework to provide a small modeling app at Runtime
★ 1bvhzig. Implemeting a BVH in Zig based on Jacco Bikker article series
★ 1Hollow-TerrainSystem. Prototype project for a custom terrain system in Unity engine
★ 38UnityTools. A small collection of tools that multiple projects make use of.
★ 77box3d. Box3D is a 3D physics engine for games
★ 5.7kBlender-Geometry-Node-French-Houses. Blend file containing geometry nodes to procedurally create french style houses
★ 317SDL-Frame-Pacing-Sample. sample code for discussion about SDL accurate frame pacing
★ 26Blender-Export-Scripting-Guide. Python
★ 27RealtimeMeshComponent. Unreal Engine 5 plugin component for rendering runtime generated content.
★ 1.8kawesome-graphics-programming. Graphics Programming Resources List
★ 14Treasure. 3D game engine with networking
★ 13UE5NiagaraComputeShaderIntegration. UE5 Niagara Compute Shader Integration Example (Boids)
★ 68VoxelCore. Open-source plugin with the Core module of Voxel Plugin
★ 508UEToolboxPlugin. UEToolbox is an open-source Unreal Engine 5 plugin for Voxel/Grid-based Modeling and Texture Painting
★ 53uthash. C macros for hash tables and more
★ 4.7kGameToolsDoc. Wiki for the BlenderGameTools repo & Blender/UE files
★ 99LongestEdgeBisection2D. Longest Edge Bisection Demos
★ 93GameTools. A blender addon packing several professional-grade techniques commonly used in the video game industry
★ 152GraphicsExperiments. Graphics experiments for fun
★ 79MinimalAtmosphere. A minimal atmospheric scattering implementation for Unity
★ 515D3D12_Research. Personal hobby project to experiment with various rendering techniques.
★ 808VanguardEngine. Experimental DirectX 12 Rendering Engine
★ 91kzg. WIP Odin game engine
★ 35WorkGraphPlayground. A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL shaders. It runs on Windows 10 and Windows 11 systems.
★ 136gptree. C
★ 37photometric-camera. A virtual physically-based camera
★ 25Terrain. C++
★ 45BatnipTools. Quality of life tools for Unity's editor
★ 1GPUPrefixSums. A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
★ 297GPUSorting. State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
★ 472vk_mini_path_tracer. A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
★ 1.3kGrass-Rendering-in-Modern-Game-Engine. Grass Rendering in Unity inspired by Ghost of Tsushima GDC talk.
★ 44ludo-db. A database editor for game development
★ 2dx12-renderer. A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
★ 70dxc.c. C bindings for DirectX Shader Compiler.
★ 8fastnoise. Filter-adapted Spatiotemporal Sampling for Real-Time Rendering
★ 214winutil. Chris Titus Tech's Windows Utility - Install Programs, Tweaks, Fixes, and Updates
★ 59kWin11Debloat. A simple, lightweight PowerShell script that allows you to remove pre-installed apps, disable telemetry, as well as perform various other changes to declutter and customize your Windows experience. Win11Debloat works for both Windows 10 and Windows 11.
★ 54kanki-3d-engine. AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more
★ 1.6kcoding_standards. Coding Standards
★ 10directx-sdk-samples-reworked. This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
★ 1.5kgraphicsdemoskeleton. Playground for DirectX 11 / 12 simple graphics demo examples ...
★ 51Adria. Modern cross-platform graphics engine written in C++
★ 546AtmosphereRender. PBR based Atmosphere and volumetric clouds render on DirectX12-MiniEngine
★ 7ucupaint. Ucupaint is Blender addon to manage texture layers for Eevee and Cycles renderer.
★ 2.2kDreamUV. DreamUV - 3D viewport UV editing tools for Blender
★ 1.8kRender-Terrain. DX12 Terrain Render
★ 18DirectX12-Framework-. A framework for learning DirectX12 and demonstrate graphics techniques
★ 76gigi. A framework for rapid prototyping and development of real-time rendering techniques.
★ 1.2kUE4-Plugin-Resources. A list of community resources for Slate, Graphs, and UE4 Plugin Development.
★ 192FrameTimingControl. Sample code for frame timing control
★ 183large_cbt. Demo project for the large scale game component with CBTs
★ 172CustomComputeShaders. The minimal source code for adding and using a custom compute shader in Unreal Engine 4
★ 180AsyncReadRT. C++
★ 23ForwardPlusRenderer. Forward+ renderer written in DirectX 12 with various additional features.
★ 24AssetCooker. Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
★ 438d3d12ma.c. C bindings for D3D12 Memory Allocator.
★ 13mc-dc. Demonstration code for Marching Cubes and Dual Contouring
★ 331MeshApiExamples. Example project for Unity 2020.1 Mesh API improvements
★ 769ComputeMarchingCubes. [Unity] GPU-optimized marching cubes isosurface reconstruction
★ 477LayerProcGen. Layer-based infinite procedural generation
★ 479RayTracingSRP. A custom Scriptable Render Pipeline using ray tracing only.
★ 25AwesomeCppGameDev. A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
★ 2.1kborderless-window. A minimal borderless window with the Windows API
★ 341nflibs. A collection of interoperable minimalistic C libraries
★ 144WindowsHModular. A modular Windows.h Header. Licensed under Public Domain & MIT.
★ 419instant-meshes. Interactive field-aligned mesh generator
★ 6.2kvolumetric-clouds. GLSL
★ 135v-hacd. Automatically exported from code.google.com/p/v-hacd
★ 1.6kSweetAtmosphere. Precomputed Atmospheric Scattering for Unreal Engine.
★ 12gvox_engine. C++
★ 425HDRP-Custom-Passes. A bunch of custom passes made for HDRP
★ 1.4kStratusGFX. Realtime 3D rendering engine
★ 815Shadows. A sample app that demonstrates several techniques for rendering real-time shadow maps
★ 1kUnityURP-MobileDrawMeshInstancedIndirectExample. Example project to draw 1million grass instances on mobile
★ 1.7kCDLOD. C++
★ 235VFXCustomCode. Unity VFX Graph sample: Custom HLSL Node
★ 124Spiderverse-Shader-Unity. Spider-verse inspired image effect shader
★ 41raddebugger. A native, user-mode, multi-process, graphical debugger.
★ 7.3knested_cages. Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"
★ 86EnterprisePBRShadingModel. HTML
★ 391FeaxRenderer. Directx 12 toy engine
★ 41sh-lib. Spherical/zonal harmonics library
★ 147UnrealEngineSkyAtmosphere. Unreal Engine Sky Atmosphere Rendering Technique
★ 843Source2StyleSmoke. C++
★ 17CS2-Smoke-Grenades. My recreation of CS2's responsive smoke grenades in Unity
★ 263BookContainer. 旨在学习,共同进步。
★ 515SceneViewExtTest. Unreal Engine 4.26 test project and plugin for SceneViewExtension and how to hook custom shaders to RDG/GraphBuilder
★ 29Cauldron. A simple framework for rapid prototyping on Vulkan or Direct3D 12
★ 1.1kglTFSample. A simple demo to show off the capabilities of the Cauldron framework
★ 131dod-playground. Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
★ 384public_source_engines. Game Engines with Source: Learning from the best
★ 756codin. Odin to C compiler
★ 164dds. Single header, cross-platform DDS image utility
★ 51brdf. Code sample accompanying the article "Crash Course in BRDF Implementation"
★ 343Terrain3D. A high performance, editable terrain system for Godot 4.
★ 4.1kOffsetAllocator. Fast O(1) offset allocator with minimal fragmentation
★ 1.1kSceneViewExtensionTemplate. Unreal Engine 5 plugin template for adding custom rendering pass to the engine with a SceneViewExtension
★ 205Capsaicin. AMD ARR team rendering framework
★ 463GDK. Microsoft Public GDK
★ 1.7kXbox-GDK-Samples. Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
★ 340ziggy. An experimental and small 3d engine written in Zig.
★ 3LearnDirectX-samples. Learning DirectX 12 from code samples - Tutorial series
★ 60PVTUT. Procedural Virtual Texture with Unity Terrain
★ 260UnrealEditorPythonScripts. Some of my personal scripts i made to use for my own projects, but free of charge to be used for any project and any purpose as long as it is not violating the LICENSE file or the Unreal Engine EULA.
★ 759TrueTrace-Unity-Pathtracer. A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
★ 1kGPUParticles11. AMD GPU particles sample based on DirectX 11
★ 125Mastering-Graphics-Programming-with-Vulkan. C++
★ 739OutdoorLightScattering. Outdoor Light Scattering Sample
★ 245zig-gamedev. Building game development ecosystem for @ziglang!
★ 1voronoi. A C implementation for creating 2D Voronoi/Delauney diagrams
★ 723tides-of-revival. Zig
★ 186Hydraulic-Erosion. C#
★ 1kvulkanizer. Advanced Vulkan rendering engine prototype
★ 646niagara. A Vulkan renderer written from scratch on stream
★ 1.8kLegitEngine. A rendergraph-based graphical framework for Vulkan
★ 813Terrain-Decorator. lightweight terrain tool for unity3d
★ 499kohi. A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
★ 1.5kvulkan_renderer. A toy renderer written in C using Vulkan to perform real-time ray tracing research.
★ 383Rigify-To-Unity. Converts Rigify rig to Humanoid compatible
★ 279hybrid-rendering. A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
★ 1kBakingLab. A D3D11 application for experimenting with Spherical Gaussian lightmaps
★ 757shader-variant-explorer. Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.
★ 70D3D12MemoryAllocator. Easy to integrate memory allocation library for Direct3D 12
★ 1kHydraulicErosion. Hydraulic erosion simulation
★ 40tangerine. 🍊
★ 110RTXGI-DDGI. RTX Global Illumination (RTXGI)
★ 856fun-with-computer-graphics. This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
★ 2.4kCSharpRenderer. C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
★ 191DXRPathTracer. A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
★ 842HDRP2020Toon2. Edge detection - depth/normals, depth fade, normal map influence
★ 62zig-gamedev. Dev repo for @zig-gamedev libs and sample applications
★ 2.9k3D-Graphics-Rendering-Cookbook. 3D Graphics Rendering Cookbook, published by Packt.
★ 1.1kGameRig. GameRig is an auto rigging for games addon for Blender. Built on top of Rigify, it adds rigs, metarigs and additional functionality that enable game engine friendly rig creation. Open source and can be used for personal and commercial projects.
★ 327vxr. General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
★ 272precomputed_atmospheric_scattering. This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
★ 1.1kKoi. Koi Farm, a koi breeding game
★ 409SSGI-URP. Screen Space Global Illumination for Unity Universal Render Pipeline
★ 383zalgebra. Linear algebra library for games and real-time graphics.
★ 324zig. Moved to Codeberg
★ 43krust_test. Rust & Vulkan test projects
★ 408Nuklear. A single-header ANSI C immediate mode cross-platform GUI library
★ 11kUnityURPToonLitShaderExample. A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
★ 7.7kDirectX-Graphics-Samples. This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
★ 6.8kVertexPaint. Unity 5.3 Vertex Painter
★ 926Zig-Vulkan-Headers. A fork of KhronosGroup/Vulkan-Headers that adds zig binding generation
★ 18NoiseBall2. A small example of procedural modeling with compute shaders.
★ 287Blaze. An attempt at a fully featured Vulkan 3D engine.
★ 19Path-Creator. Path creation asset for Unity game development
★ 2.1kHdrpVatExample. VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
★ 951embree. Embree ray tracing kernels repository.
★ 2.7kstb. stb single-file public domain libraries for C/C++
★ 34kHazel. Hazel Engine
★ 13kShaderGraphExamples. Simple examples of Unity shader graphs.
★ 1.3kLearnUnity. examples for Unity teaching series
★ 102sokol. minimal cross-platform standalone C headers
★ 10kray-tracing-gems. Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
★ 1kcmftStudio. cmftStudio - GUI counterpart for:
★ 1.4kQuartz. Vulkan RTX path tracer with a declarative ES7-like scene description language.
★ 448PBR. An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
★ 1.5kpumex. Vulkan library oriented on high speed rendering
★ 295CloudNoiseGen. A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.
★ 138PracticalVulkan. Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
★ 122meshoptimizer. Mesh optimization library that makes meshes smaller and faster to render
★ 8.2kGranite. My personal Vulkan renderer
★ 1.9kpbrt-v3. Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
★ 5.1kWickedEngine. 3D engine with modern graphics
★ 7.2klibcluster. Automatic cluster formation/healing for Elixir applications
★ 2.2klibcluster_ec2. Elixir
★ 102elixir. Simple from zero to scale
★ 27kphoenix-channel-client. A Phoenix Channels client library for Elixir.
★ 20cryptopp. free C++ class library of cryptographic schemes
★ 5.5kopenssl. General purpose TLS and crypto library
★ 31kCell. OpenGL C++ Graphics Engine
★ 1kogre. high-performance rendering backend (C++, Python, C#, Java)
★ 4.6kbgfx. Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
★ 17kSimple-Web-Server. A very simple, fast, multithreaded, platform independent HTTP and HTTPS server and client library implemented using C++11 and Boost.Asio. Created to be an easy way to make REST resources available from C++ applications.
★ 2.7kruby. The Ruby Programming Language
★ 206github-ds. A collection of Ruby libraries for working with SQL on top of ActiveRecord's connection
★ 698UWO. Unity WebGL x WebSocket MMO demo
★ 51gfx. [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
★ 5.4kdjinni. A tool for generating cross-language type declarations and interface bindings.
★ 2.9kEntitas. Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
★ 7.7kSocketRocket. A conforming Objective-C WebSocket client library.
★ 9.6kThrive. The main repository for the development of the evolution game Thrive.
★ 3.6kpipeline-examples. A collection of examples, tips and tricks and snippets of scripting for the Jenkins Pipeline plugin
★ 4.3kVulkan. C++ examples for the Vulkan graphics API
★ 12kdialogger. A simple cross-platform dialogue graph editor.
★ 358design-patterns-in-ruby. GoF design patterns in Ruby
★ 2.5kelixirconf_training. JavaScript
★ 74awslogs. AWS CloudWatch logs for Humans™
★ 5kdispatch. A distributed service registry built on top of phoenix_pubsub.
★ 127terjira. Terjira is a very interactive and easy to use CLI tool for Jira.
★ 908truffleruby. A high performance implementation of the Ruby programming language, built on GraalVM.
★ 3.2kSFML. Simple and Fast Multimedia Library
★ 12knio4r. Cross-platform asynchronous I/O primitives for scalable network clients and servers.
★ 995Apollo-11. Original Apollo 11 Guidance Computer (AGC) source code for the command and lunar modules.
★ 72kruby. The Ruby Programming Language
★ 24kapipie-rails. Ruby on Rails API documentation tool
★ 2.5kcowboy_examples_in_elixir. Various examples using Bullet in Elixir
★ 16zraft_lib. Erlang
★ 163raft. Golang implementation of the Raft consensus protocol
★ 9.1k