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wgsl_preprocessor. An unofficial preprocessor for WGSL written in Rust for WGPU.
14Procedural-Animation. A Unity implementation of David Rosen's procedural animation technique. David Rosen's talk: https://youtu.be/LNidsMesxSE
7GameEngine. Graphics engine with LWJGL backend.
1Terrain-Loading. An optimized Unity implementation of terrain generation using the Marching Cubes algorithm complete with chunks and terrain editing.
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