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comfy. Comfy is a fun 2D game engine built in Rust. It's designed to be opinionated, productive, and easy to use.
737LightTable-Ruby. Ruby support for LightTable
93flat-ui-rails. Ruby
83blobs. 2D rigid body physics in Rust
36behavior-tree. Behavior trees for Rust
34procedural-spider. Small game where you play a big spider chasing small spiders, written in Rust and Macroquad.
17koryto. 🎮 game loop + 🐷 coroutine + 🌯 burrito = 🚀🔥 blazingly synchronous async executor for games 🔥🚀
15plushy. Plushy is a comfy generational arena for arbitrary types
12bopt. Bayesian Optimization using Gaussian Processes + web interface with result visualizations
6fass. Fast SASS implementation in Haskell. This project is no longer maintained.
4ember-pouchdb. pouchdb adapter for Ember.js
4comfy-demos. Small demos made with the Comfy Engine
4LML-basement. Jupyter Notebook
4darthdeus.github.com. My old blog, currently moved over to http://blog.jakuba.net
3UntilIFindYou. A small story based exploratory adventure/rpg game.
3ember-promising-auth. Ember Authentication with the new promise based router
3scvrush. Former StarCraft 2 tournament website. Now that SCV Rush is officially dead, let there be opensource!
3grids. A library for working with 2d grids
2ghc-modi-wrapper. ghc-mod wrapper for VIM ... because syntastic can't do async
2dynamorecord. This application is a demonstration of the use of DynamoDB. It uses a custom ORM called DynamoRecord to access the database.
2replaycruncher-client. Java
2a.vim. Alternate Files quickly (.c --> .h etc)
2fonts. Python
1battlecode-multi-agents. Simple BattleCode multi-agent AI.
1godot. Godot Engine – Multi-platform 2D and 3D game engine
1gpt2client. 🤖📝 Easy-to-use Wrapper for GPT-2 117M, 345M, and 774M Transformer Models
1bevy. A refreshingly simple data-driven game engine built in Rust
1blit. :space_invader: Blitting library for 2D sprites
1guee. An experimental GUI library for Rust 🦀
1rapier. 2D and 3D physics engines focused on performance.
1love. LÖVE is an awesome 2D game framework for Lua.
1thesis. My Masters thesis, currently very much work in progress. My Bachelor thesis is available here https://github.com/darthdeus/bachelor-thesis.
1generative-models. Python
1runner-s-quest. Runner's Quest
1statnice. Pseudofork z puvodniho http://github.com/matfyz/statnice
1game-lib. A collection of dependencies & utils for macroquad I use in all my games
1tree-sitter-rebel. Rebel grammar for tree-sitter
1DarkDungeon4J. Simulator of Rogue-like dungeons for AI experiments, highly modular implementation.
1egui. egui: an easy-to-use immediate mode GUI in pure Rust
1include_dir. The logical evolution of the include_str macro for embedding a directory tree into your binary.
1easy-diffusion-py. Jupyter Notebook
1color-backtrace. Colorful panic backtraces for Rust
1tensorflow. An Open Source Machine Learning Framework for Everyone
1Ultimoid.NET. Hopefully this will one day turn into a MMORPG based on Ultima Online mechanics, so far only includes a game-loop-syncable task scheduler & basics of a custom UDP protocol.
1nprg030. Řešení (často špatná a neúplná) příkladů z cvičení NPRG030, Brunetto
1emacs.d. My personal Emacs config
1aim-poznamky. Poznamky z predmetu Algoritmy a jejich implementace (leto 2017)
1fayde. Just a Fay playground
1scheme. My little Scheme interpreter written in Haskell.
1ember.js. Ember.js - A JavaScript framework for creating ambitious web applications
1HexMage.NET. Turn based game + simulator + AI
1vim-emblem. Vim syntax highlighting for Emblem.js, based off vim-slim
1ghc-mod-ng. An attempt to rewrite ghc-mod to run a server on the background, hopefully it'll be possible to merge this back to upstream when it works.
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