This is your work, valued

Prague, Czech Republic

Jakub Arnold

Elite
@darthdeus

making games and game engines

comfy. Comfy is a fun 2D game engine built in Rust. It's designed to be opinionated, productive, and easy to use.

737

LightTable-Ruby. Ruby support for LightTable

93

flat-ui-rails. Ruby

83

blobs. 2D rigid body physics in Rust

36

behavior-tree. Behavior trees for Rust

34

procedural-spider. Small game where you play a big spider chasing small spiders, written in Rust and Macroquad.

17

koryto. 🎮 game loop + 🐷 coroutine + 🌯 burrito = 🚀🔥 blazingly synchronous async executor for games 🔥🚀

15

plushy. Plushy is a comfy generational arena for arbitrary types

12

bopt. Bayesian Optimization using Gaussian Processes + web interface with result visualizations

6

fass. Fast SASS implementation in Haskell. This project is no longer maintained.

4

ember-pouchdb. pouchdb adapter for Ember.js

4

comfy-demos. Small demos made with the Comfy Engine

4

LML-basement. Jupyter Notebook

4

darthdeus.github.com. My old blog, currently moved over to http://blog.jakuba.net

3

UntilIFindYou. A small story based exploratory adventure/rpg game.

3

ember-promising-auth. Ember Authentication with the new promise based router

3

scvrush. Former StarCraft 2 tournament website. Now that SCV Rush is officially dead, let there be opensource!

3

grids. A library for working with 2d grids

2

ghc-modi-wrapper. ghc-mod wrapper for VIM ... because syntastic can't do async

2

dynamorecord. This application is a demonstration of the use of DynamoDB. It uses a custom ORM called DynamoRecord to access the database.

2

replaycruncher-client. Java

2

a.vim. Alternate Files quickly (.c --> .h etc)

2

fonts. Python

1

battlecode-multi-agents. Simple BattleCode multi-agent AI.

1

godot. Godot Engine – Multi-platform 2D and 3D game engine

1

gpt2client. 🤖📝 Easy-to-use Wrapper for GPT-2 117M, 345M, and 774M Transformer Models

1

bevy. A refreshingly simple data-driven game engine built in Rust

1

blit. :space_invader: Blitting library for 2D sprites

1

guee. An experimental GUI library for Rust 🦀

1

rapier. 2D and 3D physics engines focused on performance.

1

love. LÖVE is an awesome 2D game framework for Lua.

1

thesis. My Masters thesis, currently very much work in progress. My Bachelor thesis is available here https://github.com/darthdeus/bachelor-thesis.

1

generative-models. Python

1

runner-s-quest. Runner's Quest

1

statnice. Pseudofork z puvodniho http://github.com/matfyz/statnice

1

game-lib. A collection of dependencies & utils for macroquad I use in all my games

1

tree-sitter-rebel. Rebel grammar for tree-sitter

1

DarkDungeon4J. Simulator of Rogue-like dungeons for AI experiments, highly modular implementation.

1

egui. egui: an easy-to-use immediate mode GUI in pure Rust

1

include_dir. The logical evolution of the include_str macro for embedding a directory tree into your binary.

1

easy-diffusion-py. Jupyter Notebook

1

color-backtrace. Colorful panic backtraces for Rust

1

tensorflow. An Open Source Machine Learning Framework for Everyone

1

Ultimoid.NET. Hopefully this will one day turn into a MMORPG based on Ultima Online mechanics, so far only includes a game-loop-syncable task scheduler & basics of a custom UDP protocol.

1

nprg030. Řešení (často špatná a neúplná) příkladů z cvičení NPRG030, Brunetto

1

emacs.d. My personal Emacs config

1

aim-poznamky. Poznamky z predmetu Algoritmy a jejich implementace (leto 2017)

1

fayde. Just a Fay playground

1

scheme. My little Scheme interpreter written in Haskell.

1

ember.js. Ember.js - A JavaScript framework for creating ambitious web applications

1

HexMage.NET. Turn based game + simulator + AI

1

vim-emblem. Vim syntax highlighting for Emblem.js, based off vim-slim

1

ghc-mod-ng. An attempt to rewrite ghc-mod to run a server on the background, hopefully it'll be possible to merge this back to upstream when it works.

1